Hey all,
I recently tried using mods in MC Server and they are very destructive. If you use an item from a mod, it WILL crash the server. I tried it and the server crashed.
Is there any way to prevent this?
How will a normal player become this item? He can't craft it etc. I don't know, if you can get it over gamemode. When the mod is using forge (i don't know if modloader do this also), the client sends a message over the plugin channel to the server. But i think you can't get the mods, who has the client installed. (Maybe forge sends also the mods?)
Can't you block the item id only? I think this is the easiest method.
My friend was using forge, and was in creative. He put on armour from a mod and it crashed the server. How do I stop this?
Sure, let me test it out again. I'll get my friend to do it soon...
Here is the log, it shows what happens when my friend adds an modded item at the bottom.
The log is pretty much useless in this case, I need a stacktrace of the crash, which means either a crashdump file, or (better) actually running the server under a debugger - as outlined in the guides.
I can“t replicate the crash, what mod(s) is he using?
He just uses the Extended Workbench mod, and I just tested TooManyItems switching the time to night then day and it crashed the server. Almost every mod will give it a nice crash.
Xoft, can the protocol handle plugin messages? If not, that would explain why it crashed. All forge mods use the plugin message packet to communicate with the server.