06-15-2014, 06:09 AM
function Initialize(Plugin)
Plugin:SetName("NoFireSpread")
Plugin:SetVersion(1)
cPluginManager.AddHook(cPluginManager.HOOK_BLOCK_SPREAD, OnBlockSpread)
LOG("Initialized " .. Plugin:GetName() .. " v." .. Plugin:GetVersion())
return true
end
function OnBlockSpread(World, BlockX, BlockY, BlockZ, Source)
print("spreading")
if (Source == ssFireSpread) then
print("spreading fire!!")
return true
end
end
Am I doing something wrong
? I dont find any error.Fire still spreads, and I get "spreading fire" message