I have downloaded both the 32 and 64 bit version, but I can't seem to get the server to stay running. So far I have the webadmin working, the server seems to start and generates a world, but yet when I try to login with the client, the server will crash. I get a "MCSever.exe" dialog box saying MCSever.exe has stopped working. Then the game client disconnects and gives me an error of "Connection Lost" Internal Exception:io.netty.handler.timout.ReadTimeoutException. What am I doing wrong?
Which version are you using? If you are using a build based on commit 411c69b420acdc1e103a76a1a52e2c488aee5718 Then this is a known bug which can be fixed be using a newer build.
It's still crashing for me. Looks like you didn't fill cRedstoneSimulatorChunkData with any lists and it's always NULL.
Also, now that the simulator was moved to a *.inc file, VS doesn't syntax highlight and IntelliSense doesn't work.
Isn't there a better way to decouple?
I am getting the same results as OP.
I have merged the fix into the repository and started new builds, wait for a few minutes and get a new version.
Redownloaded the 64 bit and it seemed to work. Thank you for your time on this. I have noticed thou where I logged into the default world, it seemed to generate map fine, but had a square chunk missing with water in it where I spawned? Just wanted to point that out and if there was a fix or if I might have done something wrong, thank you again.