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(11-21-2014, 02:55 AM)STR_Warrior Wrote: [ -> ]Could you copy your world.ini files in
Code:
[code][ /code]
tags?

shire/world.ini
Code:
[SpawnProtect] ProtectRadius=10 [WorldLimit] LimitRadius=0 [Difficulty] WorldDifficulty=1 [General] Dimension=Overworld IsDaylightCycleEnabled=1 Gamemode=1 Weather=1 TimeInTicks=1028 [Broadcasting] BroadcastDeathMessages=1 BroadcastAchievementMessages=1 [Storage] Schema=default CompressionFactor=6 [Plants] MaxCactusHeight=3 MaxSugarcaneHeight=3 IsCactusBonemealable=0 IsCarrotsBonemealable=1 IsCropsBonemealable=1 IsGrassBonemealable=1 IsMelonStemBonemealable=1 IsMelonBonemealable=0 IsPotatoesBonemealable=1 IsPumpkinStemBonemealable=1 IsPumpkinBonemealable=0 IsSaplingBonemealable=1 IsSugarcaneBonemealable=0 [Physics] DeepSnow=1 ShouldLavaSpawnFire=1 TNTShrapnelLevel=2 WaterSimulator=Vanilla LavaSimulator=Vanilla SandInstantFall=0 RedstoneSimulator=Incremental [Mechanics] CommandBlocksEnabled=1 PVPEnabled=1 UseChatPrefixes=1 [Monsters] VillagersShouldHarvestCrops=1 AnimalsOn=1 Types=bat, cavespider, chicken, cow, enderman, horse, mooshroom, ocelot, pig, sheep, silverfish, skeleton, slime, spider, squid, wolf, zombie [LinkedWorlds] NetherWorldName=world_nether EndWorldName=world_end OtherWorld=world [Generator] BiomeGen=MultiStepMap HeightGen=DistortedHeightmap CompositionGen=DistortedHeightmap Finishers=Ravines, WormNestCaves, WaterLakes, WaterSprings, LavaLakes, LavaSprings, OreNests, Mineshafts, Trees, SprinkleFoliage, Ice, Snow, Lilypads, BottomLava, DeadBushes, PreSimulator, NaturalPatches Generator=Composable MultiStepMapOceanCellSize=384 MultiStepMapMushroomIslandSize=64 MultiStepMapRiverCellSize=384 MultiStepMapRiverWidth=0.125000 MultiStepMapLandBiomeSize=1024 BiomeGenCacheSize=64 BiomeGenMultiCacheLength=4 DistortedHeightmapSeaLevel=62 DistortedHeightmapFrequencyX=10.000000 DistortedHeightmapFrequencyY=10.000000 DistortedHeightmapFrequencyZ=10.000000 HeightGenCacheSize=64 CompositionGenCacheSize=64 WormNestCavesSize=64 WormNestCavesGrid=96 WormNestMaxOffset=32 WaterLakesProbability=25 LavaLakesProbability=10 MineShaftsGridSize=512 MineShaftsMaxOffset=256 MineShaftsMaxSystemSize=160 MineShaftsChanceCorridor=600 MineShaftsChanceCrossing=200 MineShaftsChanceStaircase=200 BottomLavaLevel=10 PreSimulatorFallingBlocks=1 PreSimulatorWater=1 PreSimulatorLava=1 [WaterSimulator] Falloff=1 TickDelay=5 NumNeighborsForSource=2 [LavaSimulator] Falloff=2 TickDelay=30 NumNeighborsForSource=-1 [FireSimulator] BurnStepTimeFuel=500 BurnStepTimeNonfuel=100 Flammability=50 ReplaceFuelChance=50000 [Seed] Seed=hermosa [WaterSprings] HeightDistribution=0, 0; 10, 10; 11, 75; 16, 83; 20, 83; 24, 78; 32, 62; 40, 40; 44, 15; 48, 7; 56, 2; 64, 1; 255, 0 Chance=24 [LavaSprings] HeightDistribution=0, 0; 10, 5; 11, 45; 48, 2; 64, 1; 255, 0 Chance=9 [SpawnPosition] PregenerateDistance=20 X=-1464.4546053887 Y=70 Z=2422.6999999881

world/world.ini
Code:
[SpawnProtect] ProtectRadius=10 [WorldLimit] LimitRadius=0 [Difficulty] WorldDifficulty=1 [General] Dimension=Overworld IsDaylightCycleEnabled=1 Gamemode=1 Weather=0 TimeInTicks=11979 [Broadcasting] BroadcastDeathMessages=1 BroadcastAchievementMessages=1 [Storage] Schema=default CompressionFactor=6 [Plants] MaxCactusHeight=3 MaxSugarcaneHeight=3 IsCactusBonemealable=0 IsCarrotsBonemealable=1 IsCropsBonemealable=1 IsGrassBonemealable=1 IsMelonStemBonemealable=1 IsMelonBonemealable=0 IsPotatoesBonemealable=1 IsPumpkinStemBonemealable=1 IsPumpkinBonemealable=0 IsSaplingBonemealable=1 IsSugarcaneBonemealable=0 [Physics] DeepSnow=1 ShouldLavaSpawnFire=1 TNTShrapnelLevel=2 WaterSimulator=Vanilla LavaSimulator=Vanilla SandInstantFall=0 RedstoneSimulator=Incremental [Mechanics] CommandBlocksEnabled=1 PVPEnabled=1 UseChatPrefixes=1 [Monsters] VillagersShouldHarvestCrops=1 AnimalsOn=1 Types=bat, cavespider, chicken, cow, enderman, horse, mooshroom, ocelot, pig, sheep, silverfish, skeleton, slime, spider, squid, wolf, zombie [LinkedWorlds] NetherWorldName=world_nether EndWorldName=world_end OtherWorld=shire [Generator] BiomeGen=MultiStepMap HeightGen=DistortedHeightmap CompositionGen=DistortedHeightmap Finishers=Ravines, WormNestCaves, WaterLakes, WaterSprings, LavaLakes, LavaSprings, OreNests, Mineshafts, Trees, SprinkleFoliage, Ice, Snow, Lilypads, BottomLava, DeadBushes, PreSimulator, NaturalPatches Generator=Composable MultiStepMapOceanCellSize=384 MultiStepMapMushroomIslandSize=64 MultiStepMapRiverCellSize=384 MultiStepMapRiverWidth=0.125000 MultiStepMapLandBiomeSize=1024 BiomeGenCacheSize=64 BiomeGenMultiCacheLength=4 DistortedHeightmapSeaLevel=62 DistortedHeightmapFrequencyX=10.000000 DistortedHeightmapFrequencyY=10.000000 DistortedHeightmapFrequencyZ=10.000000 HeightGenCacheSize=64 CompositionGenCacheSize=64 WormNestCavesSize=64 WormNestCavesGrid=96 WormNestMaxOffset=32 WaterLakesProbability=25 LavaLakesProbability=10 MineShaftsGridSize=512 MineShaftsMaxOffset=256 MineShaftsMaxSystemSize=160 MineShaftsChanceCorridor=600 MineShaftsChanceCrossing=200 MineShaftsChanceStaircase=200 BottomLavaLevel=10 PreSimulatorFallingBlocks=1 PreSimulatorWater=1 PreSimulatorLava=1 [WaterSimulator] Falloff=1 TickDelay=5 NumNeighborsForSource=2 [LavaSimulator] Falloff=2 TickDelay=30 NumNeighborsForSource=-1 [FireSimulator] BurnStepTimeFuel=500 BurnStepTimeNonfuel=100 Flammability=50 ReplaceFuelChance=50000 [Seed] Seed=redondo [WaterSprings] HeightDistribution=0, 0; 10, 10; 11, 75; 16, 83; 20, 83; 24, 78; 32, 62; 40, 40; 44, 15; 48, 7; 56, 2; 64, 1; 255, 0 Chance=24 [LavaSprings] HeightDistribution=0, 0; 10, 5; 11, 45; 48, 2; 64, 1; 255, 0 Chance=9 [SpawnPosition] PregenerateDistance=20 X=-1464.4546053887 Y=70 Z=2422.6999999881
Hmm that looks fine to me. does the generator accept strings for a world seed?
(11-21-2014, 03:03 AM)xoft Wrote: [ -> ]
(11-21-2014, 02:39 AM)wudles Wrote: [ -> ]edited the world.ini files to have different seeds ('redondo' and 'hermosa')

The seed should be a number, not a text. When you put text in, MCS couldn't translate it to a number so it uses zero. So in fact you created two worlds with the same seed.

I guess I missed that in the docs. Smile Let me redo those files.

(11-21-2014, 03:14 AM)wudles Wrote: [ -> ]
(11-21-2014, 03:03 AM)xoft Wrote: [ -> ]
(11-21-2014, 02:39 AM)wudles Wrote: [ -> ]edited the world.ini files to have different seeds ('redondo' and 'hermosa')

The seed should be a number, not a text. When you put text in, MCS couldn't translate it to a number so it uses zero. So in fact you created two worlds with the same seed.

I guess I missed that in the docs. Smile Let me redo those files.

Ok. Now the worlds are different. I'll test cutting and pasting a little later!

Thanks!
Maybe we can just make MCServer get the bytes from each char in a string. In Lua it would look somewhere like this:
local Seed = "MySeed"

if (type(Seed) == 'string') then
  local NewSeed = ""
  for I = 1, Seed:len(), 1 do
    NewSeed = NewSeed .. string.byte(Seed:sub(I, I))
  end
  Seed = NewSeed
end
print(Seed)
there are better ways of doing this, such as the checksum hashes (CRCx, MD5, SHAx, ...) We might do that in the future, after all we've got a plethora of those functions in the PolarSSL library.
Well, it looks like the block problem is an issue with the 1.8 protocol.

Doesn't happen when I'm logged in (or xoft) is logged in with 1.7.9
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