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(11-21-2014, 02:55 AM)STR_Warrior Wrote: [ -> ]Could you copy your world.ini files in
Code:
[code][ /code]
tags?

shire/world.ini
Code:
[SpawnProtect]
ProtectRadius=10

[WorldLimit]
LimitRadius=0

[Difficulty]
WorldDifficulty=1

[General]
Dimension=Overworld
IsDaylightCycleEnabled=1
Gamemode=1
Weather=1
TimeInTicks=1028

[Broadcasting]
BroadcastDeathMessages=1
BroadcastAchievementMessages=1

[Storage]
Schema=default
CompressionFactor=6

[Plants]
MaxCactusHeight=3
MaxSugarcaneHeight=3
IsCactusBonemealable=0
IsCarrotsBonemealable=1
IsCropsBonemealable=1
IsGrassBonemealable=1
IsMelonStemBonemealable=1
IsMelonBonemealable=0
IsPotatoesBonemealable=1
IsPumpkinStemBonemealable=1
IsPumpkinBonemealable=0
IsSaplingBonemealable=1
IsSugarcaneBonemealable=0

[Physics]
DeepSnow=1
ShouldLavaSpawnFire=1
TNTShrapnelLevel=2
WaterSimulator=Vanilla
LavaSimulator=Vanilla
SandInstantFall=0
RedstoneSimulator=Incremental

[Mechanics]
CommandBlocksEnabled=1
PVPEnabled=1
UseChatPrefixes=1

[Monsters]
VillagersShouldHarvestCrops=1
AnimalsOn=1
Types=bat, cavespider, chicken, cow, enderman, horse, mooshroom, ocelot, pig, sheep, silverfish, skeleton, slime, spider, squid, wolf, zombie

[LinkedWorlds]
NetherWorldName=world_nether
EndWorldName=world_end
OtherWorld=world

[Generator]
BiomeGen=MultiStepMap
HeightGen=DistortedHeightmap
CompositionGen=DistortedHeightmap
Finishers=Ravines, WormNestCaves, WaterLakes, WaterSprings, LavaLakes, LavaSprings, OreNests, Mineshafts, Trees, SprinkleFoliage, Ice, Snow, Lilypads, BottomLava, DeadBushes, PreSimulator, NaturalPatches
Generator=Composable
MultiStepMapOceanCellSize=384
MultiStepMapMushroomIslandSize=64
MultiStepMapRiverCellSize=384
MultiStepMapRiverWidth=0.125000
MultiStepMapLandBiomeSize=1024
BiomeGenCacheSize=64
BiomeGenMultiCacheLength=4
DistortedHeightmapSeaLevel=62
DistortedHeightmapFrequencyX=10.000000
DistortedHeightmapFrequencyY=10.000000
DistortedHeightmapFrequencyZ=10.000000
HeightGenCacheSize=64
CompositionGenCacheSize=64
WormNestCavesSize=64
WormNestCavesGrid=96
WormNestMaxOffset=32
WaterLakesProbability=25
LavaLakesProbability=10
MineShaftsGridSize=512
MineShaftsMaxOffset=256
MineShaftsMaxSystemSize=160
MineShaftsChanceCorridor=600
MineShaftsChanceCrossing=200
MineShaftsChanceStaircase=200
BottomLavaLevel=10
PreSimulatorFallingBlocks=1
PreSimulatorWater=1
PreSimulatorLava=1

[WaterSimulator]
Falloff=1
TickDelay=5
NumNeighborsForSource=2

[LavaSimulator]
Falloff=2
TickDelay=30
NumNeighborsForSource=-1

[FireSimulator]
BurnStepTimeFuel=500
BurnStepTimeNonfuel=100
Flammability=50
ReplaceFuelChance=50000

[Seed]
Seed=hermosa

[WaterSprings]
HeightDistribution=0, 0; 10, 10; 11, 75; 16, 83; 20, 83; 24, 78; 32, 62; 40, 40; 44, 15; 48, 7; 56, 2; 64, 1; 255, 0
Chance=24

[LavaSprings]
HeightDistribution=0, 0; 10, 5; 11, 45; 48, 2; 64, 1; 255, 0
Chance=9

[SpawnPosition]
PregenerateDistance=20
X=-1464.4546053887
Y=70
Z=2422.6999999881

world/world.ini
Code:
[SpawnProtect]
ProtectRadius=10

[WorldLimit]
LimitRadius=0

[Difficulty]
WorldDifficulty=1

[General]
Dimension=Overworld
IsDaylightCycleEnabled=1
Gamemode=1
Weather=0
TimeInTicks=11979

[Broadcasting]
BroadcastDeathMessages=1
BroadcastAchievementMessages=1

[Storage]
Schema=default
CompressionFactor=6

[Plants]
MaxCactusHeight=3
MaxSugarcaneHeight=3
IsCactusBonemealable=0
IsCarrotsBonemealable=1
IsCropsBonemealable=1
IsGrassBonemealable=1
IsMelonStemBonemealable=1
IsMelonBonemealable=0
IsPotatoesBonemealable=1
IsPumpkinStemBonemealable=1
IsPumpkinBonemealable=0
IsSaplingBonemealable=1
IsSugarcaneBonemealable=0

[Physics]
DeepSnow=1
ShouldLavaSpawnFire=1
TNTShrapnelLevel=2
WaterSimulator=Vanilla
LavaSimulator=Vanilla
SandInstantFall=0
RedstoneSimulator=Incremental

[Mechanics]
CommandBlocksEnabled=1
PVPEnabled=1
UseChatPrefixes=1

[Monsters]
VillagersShouldHarvestCrops=1
AnimalsOn=1
Types=bat, cavespider, chicken, cow, enderman, horse, mooshroom, ocelot, pig, sheep, silverfish, skeleton, slime, spider, squid, wolf, zombie

[LinkedWorlds]
NetherWorldName=world_nether
EndWorldName=world_end
OtherWorld=shire

[Generator]
BiomeGen=MultiStepMap
HeightGen=DistortedHeightmap
CompositionGen=DistortedHeightmap
Finishers=Ravines, WormNestCaves, WaterLakes, WaterSprings, LavaLakes, LavaSprings, OreNests, Mineshafts, Trees, SprinkleFoliage, Ice, Snow, Lilypads, BottomLava, DeadBushes, PreSimulator, NaturalPatches
Generator=Composable
MultiStepMapOceanCellSize=384
MultiStepMapMushroomIslandSize=64
MultiStepMapRiverCellSize=384
MultiStepMapRiverWidth=0.125000
MultiStepMapLandBiomeSize=1024
BiomeGenCacheSize=64
BiomeGenMultiCacheLength=4
DistortedHeightmapSeaLevel=62
DistortedHeightmapFrequencyX=10.000000
DistortedHeightmapFrequencyY=10.000000
DistortedHeightmapFrequencyZ=10.000000
HeightGenCacheSize=64
CompositionGenCacheSize=64
WormNestCavesSize=64
WormNestCavesGrid=96
WormNestMaxOffset=32
WaterLakesProbability=25
LavaLakesProbability=10
MineShaftsGridSize=512
MineShaftsMaxOffset=256
MineShaftsMaxSystemSize=160
MineShaftsChanceCorridor=600
MineShaftsChanceCrossing=200
MineShaftsChanceStaircase=200
BottomLavaLevel=10
PreSimulatorFallingBlocks=1
PreSimulatorWater=1
PreSimulatorLava=1

[WaterSimulator]
Falloff=1
TickDelay=5
NumNeighborsForSource=2

[LavaSimulator]
Falloff=2
TickDelay=30
NumNeighborsForSource=-1

[FireSimulator]
BurnStepTimeFuel=500
BurnStepTimeNonfuel=100
Flammability=50
ReplaceFuelChance=50000

[Seed]
Seed=redondo

[WaterSprings]
HeightDistribution=0, 0; 10, 10; 11, 75; 16, 83; 20, 83; 24, 78; 32, 62; 40, 40; 44, 15; 48, 7; 56, 2; 64, 1; 255, 0
Chance=24

[LavaSprings]
HeightDistribution=0, 0; 10, 5; 11, 45; 48, 2; 64, 1; 255, 0
Chance=9

[SpawnPosition]
PregenerateDistance=20
X=-1464.4546053887
Y=70
Z=2422.6999999881
Hmm that looks fine to me. does the generator accept strings for a world seed?
(11-21-2014, 03:03 AM)xoft Wrote: [ -> ]
(11-21-2014, 02:39 AM)wudles Wrote: [ -> ]edited the world.ini files to have different seeds ('redondo' and 'hermosa')

The seed should be a number, not a text. When you put text in, MCS couldn't translate it to a number so it uses zero. So in fact you created two worlds with the same seed.

I guess I missed that in the docs. Smile Let me redo those files.

(11-21-2014, 03:14 AM)wudles Wrote: [ -> ]
(11-21-2014, 03:03 AM)xoft Wrote: [ -> ]
(11-21-2014, 02:39 AM)wudles Wrote: [ -> ]edited the world.ini files to have different seeds ('redondo' and 'hermosa')

The seed should be a number, not a text. When you put text in, MCS couldn't translate it to a number so it uses zero. So in fact you created two worlds with the same seed.

I guess I missed that in the docs. Smile Let me redo those files.

Ok. Now the worlds are different. I'll test cutting and pasting a little later!

Thanks!
Maybe we can just make MCServer get the bytes from each char in a string. In Lua it would look somewhere like this:
local Seed = "MySeed"

if (type(Seed) == 'string') then
  local NewSeed = ""
  for I = 1, Seed:len(), 1 do
    NewSeed = NewSeed .. string.byte(Seed:sub(I, I))
  end
  Seed = NewSeed
end
print(Seed)
there are better ways of doing this, such as the checksum hashes (CRCx, MD5, SHAx, ...) We might do that in the future, after all we've got a plethora of those functions in the PolarSSL library.
Well, it looks like the block problem is an issue with the 1.8 protocol.

Doesn't happen when I'm logged in (or xoft) is logged in with 1.7.9
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