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Biomes?

I've got a server running for over a month now, and we've been travelling a lot, but .. there don't seem to be jungles anywhere. Or really large deserts. Got huge 1.7 style oceans, but I have yet to see biomes other than grasslands, birch forests, giant mountains, and dark-oak forests ... and maybe a few others.

Are there jungles in this at all?
Could you post the content of your world's world.ini?
Code:
[SpawnProtect]
ProtectRadius=10

[WorldLimit]
LimitRadius=400

[Difficulty]
WorldDifficulty=0

[General]
Dimension=Overworld
IsDaylightCycleEnabled=1
Gamemode=0
Weather=1
TimeInTicks=22576

[Broadcasting]
BroadcastDeathMessages=1
BroadcastAchievementMessages=1

[SpawnPosition]
MaxViewDistance=12
X=160.000000
Y=71.600000
Z=110.000000
PregenerateDistance=20

[Storage]
Schema=Default
CompressionFactor=6

[Plants]
MaxCactusHeight=3
MaxSugarcaneHeight=3
IsCactusBonemealable=0
IsCarrotsBonemealable=1
IsCropsBonemealable=1
IsGrassBonemealable=1
IsMelonStemBonemealable=1
IsMelonBonemealable=0
IsPotatoesBonemealable=1
IsPumpkinStemBonemealable=1
IsPumpkinBonemealable=0
IsSaplingBonemealable=1
IsSugarcaneBonemealable=0

[Physics]
DeepSnow=1
ShouldLavaSpawnFire=1
TNTShrapnelLevel=2
WaterSimulator=Vanilla
LavaSimulator=Vanilla
SandInstantFall=0
RedstoneSimulator=Incremental

[Mechanics]
CommandBlocksEnabled=0
PVPEnabled=0
UseChatPrefixes=1

[Monsters]
; wolf spawned all over like crazy, temp removed
VillagersShouldHarvestCrops=1
AnimalsOn=1
Types=bat, cavespider, chicken, cow, creeper, enderman, horse, mooshroom, ocelot, pig, sheep, silverfish, skeleton, slime, spider, squid, zombie

[LinkedWorlds]
; NetherWorldName=world_nether
; EndWorldName=world_end
NetherWorldName=world_nether
EndWorldName=world_end

[Generator]
Generator=Composable
BiomeGen=Grown
ShapeGen=BiomalNoise3D
CompositionGen=Biomal
Finishers=Ravines, WormNestCaves, WaterLakes, WaterSprings, LavaLakes, LavaSprings, OreNests, Mineshafts, Trees, Villages, SprinkleFoliage, Ice, Snow, Lilypads, BottomLava, DeadBushes, NaturalPatches, PreSimulator, Animals
BiomeGenCacheSize=64
BiomeGenMultiCacheLength=4
SeaLevel=62
BiomalNoise3DFrequencyX=40.000000
BiomalNoise3DFrequencyY=40.000000
BiomalNoise3DFrequencyZ=40.000000
BiomalNoise3DBaseFrequencyX=40.000000
BiomalNoise3DBaseFrequencyZ=40.000000
BiomalNoise3DChoiceFrequencyX=40.000000
BiomalNoise3DChoiceFrequencyY=80.000000
BiomalNoise3DChoiceFrequencyZ=40.000000
BiomalNoise3DAirThreshold=0.000000
BiomalNoise3DNumChoiceOctaves=4
BiomalNoise3DNumDensityOctaves=6
BiomalNoise3DNumBaseOctaves=6
BiomalNoise3DBaseAmplitude=1.000000
CompositionGenCacheSize=64
WormNestCavesSize=64
WormNestCavesGrid=96
WormNestMaxOffset=32
WaterLakesProbability=25
LavaLakesProbability=10
MineShaftsGridSize=512
MineShaftsMaxOffset=256
MineShaftsMaxSystemSize=160
MineShaftsChanceCorridor=600
MineShaftsChanceCrossing=200
MineShaftsChanceStaircase=200
VillageGridSize=384
VillageMaxOffset=128
VillageMaxDepth=2
VillageMaxSize=128
VillageMinDensity=50
VillageMaxDensity=80
BottomLavaLevel=10
PreSimulatorFallingBlocks=1
PreSimulatorWater=1
PreSimulatorLava=1

[WaterSimulator]
Falloff=1
TickDelay=5
NumNeighborsForSource=2


[LavaSimulator]
Falloff=2
TickDelay=30
NumNeighborsForSource=-1

[FireSimulator]
BurnStepTimeFuel=500
BurnStepTimeNonfuel=100
Flammability=50
ReplaceFuelChance=50000

[Seed]
Seed=87534752952

[WaterSprings]
HeightDistribution=0, 0; 10, 10; 11, 75; 16, 83; 20, 83; 24, 78; 32, 62; 40, 40; 44, 15; 48, 7; 56, 2; 64, 1; 255, 0
Chance=24

[LavaSprings]
HeightDistribution=0, 0; 10, 5; 11, 45; 48, 2; 64, 1; 255, 0
Chance=9

[Animals]
AnimalSpawnChunkPercentage=10
That looks alright. I think you just didn't have any luck. Wink
=^_^= Or I got a real bland seed. Makes we wish we could pick a better one, but ... but ... we built stuff. A lot of stuff.
You can still change the seed, you would have some major chunk borders, but you can change it Wink
The seed you're using is outside the valid range, so the server may fail on it somehow. I just verified that QtBiomeVisualiser fails to render such a seed correctly - it displays the map for seed value MAX_INT instead.
I didn't even know there was a limit or something. I thought I could just enter.... anything really.

Now ... I will change the seed, I'll have to.

But what is the range? What can I actally enter?
-2147483648 .. 2147483647 - the range of 32-bit signed integer.
I didn't know the limit was this important, either - I just thought that the number would modulo-wrap back into the 32-bit range if it exceeded it. I guess it's one of those Undefined Behaviors ™
Thanks! Smile

Now -- I've been flying around at maximum speed with a valid seed. Still no Jungle. I must be cursed.
Just to make sure this is all rotten luck ... Would you know a seed that actually has jungle near spawn? Smile (awkward questions)
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