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Biomes?

I've got a server running for over a month now, and we've been travelling a lot, but .. there don't seem to be jungles anywhere. Or really large deserts. Got huge 1.7 style oceans, but I have yet to see biomes other than grasslands, birch forests, giant mountains, and dark-oak forests ... and maybe a few others.

Are there jungles in this at all?
Could you post the content of your world's world.ini?
Code:
[SpawnProtect] ProtectRadius=10 [WorldLimit] LimitRadius=400 [Difficulty] WorldDifficulty=0 [General] Dimension=Overworld IsDaylightCycleEnabled=1 Gamemode=0 Weather=1 TimeInTicks=22576 [Broadcasting] BroadcastDeathMessages=1 BroadcastAchievementMessages=1 [SpawnPosition] MaxViewDistance=12 X=160.000000 Y=71.600000 Z=110.000000 PregenerateDistance=20 [Storage] Schema=Default CompressionFactor=6 [Plants] MaxCactusHeight=3 MaxSugarcaneHeight=3 IsCactusBonemealable=0 IsCarrotsBonemealable=1 IsCropsBonemealable=1 IsGrassBonemealable=1 IsMelonStemBonemealable=1 IsMelonBonemealable=0 IsPotatoesBonemealable=1 IsPumpkinStemBonemealable=1 IsPumpkinBonemealable=0 IsSaplingBonemealable=1 IsSugarcaneBonemealable=0 [Physics] DeepSnow=1 ShouldLavaSpawnFire=1 TNTShrapnelLevel=2 WaterSimulator=Vanilla LavaSimulator=Vanilla SandInstantFall=0 RedstoneSimulator=Incremental [Mechanics] CommandBlocksEnabled=0 PVPEnabled=0 UseChatPrefixes=1 [Monsters] ; wolf spawned all over like crazy, temp removed VillagersShouldHarvestCrops=1 AnimalsOn=1 Types=bat, cavespider, chicken, cow, creeper, enderman, horse, mooshroom, ocelot, pig, sheep, silverfish, skeleton, slime, spider, squid, zombie [LinkedWorlds] ; NetherWorldName=world_nether ; EndWorldName=world_end NetherWorldName=world_nether EndWorldName=world_end [Generator] Generator=Composable BiomeGen=Grown ShapeGen=BiomalNoise3D CompositionGen=Biomal Finishers=Ravines, WormNestCaves, WaterLakes, WaterSprings, LavaLakes, LavaSprings, OreNests, Mineshafts, Trees, Villages, SprinkleFoliage, Ice, Snow, Lilypads, BottomLava, DeadBushes, NaturalPatches, PreSimulator, Animals BiomeGenCacheSize=64 BiomeGenMultiCacheLength=4 SeaLevel=62 BiomalNoise3DFrequencyX=40.000000 BiomalNoise3DFrequencyY=40.000000 BiomalNoise3DFrequencyZ=40.000000 BiomalNoise3DBaseFrequencyX=40.000000 BiomalNoise3DBaseFrequencyZ=40.000000 BiomalNoise3DChoiceFrequencyX=40.000000 BiomalNoise3DChoiceFrequencyY=80.000000 BiomalNoise3DChoiceFrequencyZ=40.000000 BiomalNoise3DAirThreshold=0.000000 BiomalNoise3DNumChoiceOctaves=4 BiomalNoise3DNumDensityOctaves=6 BiomalNoise3DNumBaseOctaves=6 BiomalNoise3DBaseAmplitude=1.000000 CompositionGenCacheSize=64 WormNestCavesSize=64 WormNestCavesGrid=96 WormNestMaxOffset=32 WaterLakesProbability=25 LavaLakesProbability=10 MineShaftsGridSize=512 MineShaftsMaxOffset=256 MineShaftsMaxSystemSize=160 MineShaftsChanceCorridor=600 MineShaftsChanceCrossing=200 MineShaftsChanceStaircase=200 VillageGridSize=384 VillageMaxOffset=128 VillageMaxDepth=2 VillageMaxSize=128 VillageMinDensity=50 VillageMaxDensity=80 BottomLavaLevel=10 PreSimulatorFallingBlocks=1 PreSimulatorWater=1 PreSimulatorLava=1 [WaterSimulator] Falloff=1 TickDelay=5 NumNeighborsForSource=2 [LavaSimulator] Falloff=2 TickDelay=30 NumNeighborsForSource=-1 [FireSimulator] BurnStepTimeFuel=500 BurnStepTimeNonfuel=100 Flammability=50 ReplaceFuelChance=50000 [Seed] Seed=87534752952 [WaterSprings] HeightDistribution=0, 0; 10, 10; 11, 75; 16, 83; 20, 83; 24, 78; 32, 62; 40, 40; 44, 15; 48, 7; 56, 2; 64, 1; 255, 0 Chance=24 [LavaSprings] HeightDistribution=0, 0; 10, 5; 11, 45; 48, 2; 64, 1; 255, 0 Chance=9 [Animals] AnimalSpawnChunkPercentage=10
That looks alright. I think you just didn't have any luck. Wink
=^_^= Or I got a real bland seed. Makes we wish we could pick a better one, but ... but ... we built stuff. A lot of stuff.
You can still change the seed, you would have some major chunk borders, but you can change it Wink
The seed you're using is outside the valid range, so the server may fail on it somehow. I just verified that QtBiomeVisualiser fails to render such a seed correctly - it displays the map for seed value MAX_INT instead.
I didn't even know there was a limit or something. I thought I could just enter.... anything really.

Now ... I will change the seed, I'll have to.

But what is the range? What can I actally enter?
-2147483648 .. 2147483647 - the range of 32-bit signed integer.
I didn't know the limit was this important, either - I just thought that the number would modulo-wrap back into the 32-bit range if it exceeded it. I guess it's one of those Undefined Behaviors ™
Thanks! Smile

Now -- I've been flying around at maximum speed with a valid seed. Still no Jungle. I must be cursed.
Just to make sure this is all rotten luck ... Would you know a seed that actually has jungle near spawn? Smile (awkward questions)
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