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Just wondering if there is any documentation on recommended PC hardware compared to user base. I am unable to find any info on this subject. i don't even know if the server software is multy threaded, what kind of ram allocation it does, anything like that.
Hello and welcome to the forum Smile

We are able to run MCServer on a Rasberry Pi 1 B when disabling some features, so you are able to use it with 512mb
Yes, MCServer is multi threaded.
(04-10-2015, 04:23 PM)NiLSPACE Wrote: [ -> ]Hello and welcome to the forum Smile

We are able to run MCServer on a Rasberry Pi 1 B when disabling some features, so you are able to use it with 512mb
Yes, MCServer is multi threaded.

How many users can a PI support? i plan on trying to run a public seerver with as mayn people as possible so i want to be able to plan my user base with the hardware. i can either run it on an AMD A6 5600k wiht 8 gb of ram and a 64GB SSD, which is my current server due to java not being multy thread friendly, the clock speed is quite good. The other option is a dual Opteron Quad core server with 24 GB of ram, the issue with that is the core speed is a bit low and the disks are quite slow. Thanks for the help in any case.
Before committing the whole hardware, I recommend doing a small-scale test first, see if the server software supports all of your needs (if you want survival or redstone, you're out of luck - those are quite under-developed currently).

Hardware-wise, I think the CPU is not as much a bottleneck as the RAM. Depends mostly on the players' viewdistance, but I'd approximate one player per 128 MiB of RAM to be safe (8 players per gigabyte). I believe the CPU alone can support hundreds of players without much strain, unless all of them go exploring a single world each one in a different direction, then it'd lag terribly Smile

EDIT: Those are my slightly-educated guesses, please don't take them literally. I have never actually run the server with that many players.
(04-11-2015, 03:07 AM)xoft Wrote: [ -> ]Before committing the whole hardware, I recommend doing a small-scale test first, see if the server software supports all of your needs (if you want survival or redstone, you're out of luck - those are quite under-developed currently).

Hardware-wise, I think the CPU is not as much a bottleneck as the RAM. Depends mostly on the players' viewdistance, but I'd approximate one player per 128 MiB of RAM to be safe (8 players per gigabyte). I believe the CPU alone can support hundreds of players without much strain, unless all of them go exploring a single world each one in a different direction, then it'd lag terribly Smile

EDIT: Those are my slightly-educated guesses, please don't take them literally. I have never actually run the server with that many players.

Thanks for your advice, i will run this on my 24GB server. as for the usage it is a limited pre-created area that no one can leave. I am looking to make a survival games/Day-Z type server so exploration and red stone are not a huge deal. Thanks again.
That amount of RAM is almost overkill. Smile And if you want a specific plugin to be made for your DayZ server, you can try requesting it, I may just take up the challenge.