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Full Version: WARNING: cTracer: Start and end in same block
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I've looked into this a bit, it seems like when a mob get's stuck this message spams the console until it figures out a way to get unstuck. Is this a problem or just the nature of how the mob AI works? If the mob sets off this error too many times should the mob be destroyed? Does the mobs doing this over and over again cause any performance loss?
Don't know.
Don't know.
Don't knowTongue
I didn't create the monster AI

The warning is logged when a trace starts and ends in the same block, which makes it a useless trace. The tracer needs to be reprogrammed anyway, it's crap.