I wonder why Mojang/Microsoft never ported the PC version to other platforms instead of making new versions from scratch. The fragmentation makes their efforts somewhat pointless as almost everyone will remain on the Java version anyways, not to mention that no one will care for the 3D rendering code rewrite since that kills possibility of incredible things like the GLSL shaders mod. I'm seriously wondering where Microsoft is coming from.

Wow
Local multiplayer and crossplay with MCPE
Dorectx12 is missing, but anyway, if it has splitscreen, i will download for sure
I'm really curious about this, and the performance. I'm wondering if we can somehow add the protocol. Did the pocket edition have a limited world, or unlimited world like the normal minecraft? If not, then we have to figure out how we could fix that.
Adding mcpe protocol would work.
Im still dreaming of an universal server
I believe MCPE had a limited world of 256*256*128. Not too sure though, last time I played it, it seemed super small.
(07-06-2015, 04:37 AM)DiamondToaster Wrote: [ -> ]I believe MCPE had a limited world of 256*256*128. Not too sure though, last time I played it, it seemed super small.
"Infinite Worlds is the second World Type, added in 0.9.0. It has no Invisible Bedrock boundaries, so can be explored almost infinitely. "
Ah, they did eventually add that in. Nice to know.