08-02-2015, 11:22 PM
08-02-2015, 11:44 PM
Hello and welcome to the forum 
There is no build-in generator for that, but I did write a plugin to do that: https://github.com/NiLSPACE/FloatingIsland

There is no build-in generator for that, but I did write a plugin to do that: https://github.com/NiLSPACE/FloatingIsland
08-02-2015, 11:58 PM
(08-02-2015, 11:44 PM)NiLSPACE Wrote: [ -> ]Hello and welcome to the forum
There is no build-in generator for that, but I did write a plugin to do that: https://github.com/NiLSPACE/FloatingIsland
I must only add this plugin in autostart. Or i want set world.ini?
08-03-2015, 12:07 AM
You download this plugin to the plugins folder and add it to the settings.ini in the plugins section. In the FloatingIsland's folder there is a config.cfg. You open that. To add/change a world you add/change these lines:
You also have to disable the default Trees finisher in the world.ini, since it isn't compatible with a custom world generator.
["<WorldName>"] = { Generator = "FloatingIslands", AdditionalFinishers = "Trees", },Change <WorldName> with the world that you want to be a floating island world. There is an example there by default.
You also have to disable the default Trees finisher in the world.ini, since it isn't compatible with a custom world generator.
08-03-2015, 12:12 AM
(08-03-2015, 12:07 AM)NiLSPACE Wrote: [ -> ]You download this plugin to the plugins folder and add it to the settings.ini in the plugins section. In the FloatingIsland's folder there is a config.cfg. You open that. To add/change a world you add/change these lines:
["<WorldName>"] = { Generator = "FloatingIslands", AdditionalFinishers = "Trees", },Change <WorldName> with the world that you want to be a floating island world. There is an example there by default.
You also have to disable the default Trees finisher in the world.ini, since it isn't compatible with a custom world generator.
Big thanks)
08-04-2015, 12:17 AM
btw, game generating on this height only iron-ore, coal and dirt. How i can generate another ores?
08-04-2015, 12:24 AM
I suppose that's not really possible at the moment. You could try changing the persistence (though it's hard-coded in the noise.lua file) to a higher value. You can get something like this: https://forum.cuberite.org/showthread.ph...09&page=76 Perhaps rarely the island would be deep enough.