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Good day.

Can i set world-generator on generating skyland (flying lands)?

If i can, i would like to know how.

sry for my bad english.
Hello and welcome to the forum Smile

There is no build-in generator for that, but I did write a plugin to do that: https://github.com/NiLSPACE/FloatingIsland
(08-02-2015, 11:44 PM)NiLSPACE Wrote: [ -> ]Hello and welcome to the forum Smile

There is no build-in generator for that, but I did write a plugin to do that: https://github.com/NiLSPACE/FloatingIsland

I must only add this plugin in autostart. Or i want set world.ini?
You download this plugin to the plugins folder and add it to the settings.ini in the plugins section. In the FloatingIsland's folder there is a config.cfg. You open that. To add/change a world you add/change these lines:
["<WorldName>"] =
{
   Generator = "FloatingIslands",
   AdditionalFinishers = "Trees",
},
Change <WorldName> with the world that you want to be a floating island world. There is an example there by default.
You also have to disable the default Trees finisher in the world.ini, since it isn't compatible with a custom world generator.
(08-03-2015, 12:07 AM)NiLSPACE Wrote: [ -> ]You download this plugin to the plugins folder and add it to the settings.ini in the plugins section. In the FloatingIsland's folder there is a config.cfg. You open that. To add/change a world you add/change these lines:
["<WorldName>"] =
{
   Generator = "FloatingIslands",
   AdditionalFinishers = "Trees",
},
Change <WorldName> with the world that you want to be a floating island world. There is an example there by default.
You also have to disable the default Trees finisher in the world.ini, since it isn't compatible with a custom world generator.

Big thanks)
btw, game generating on this height only iron-ore, coal and dirt. How i can generate another ores?
I suppose that's not really possible at the moment. You could try changing the persistence (though it's hard-coded in the noise.lua file) to a higher value. You can get something like this: https://forum.cuberite.org/showthread.ph...09&page=76 Perhaps rarely the island would be deep enough.