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Full Version: Minecraft Pocket/Windows 10 Plugins/Addons
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They're going to use json/c# (mono/JIT)
Addons and Plugins are reloaded and recompiled on save (world) load
Plugins can have soft and hard dependencies
Plugins can expose an API
They can use Interfaces, Event handlers and "Systems"
Ooh, great, C# is my favorite language Smile

<offtopic>Glad to see another Mahouka fan Smile</offtopic>
I'm currently watching the recoding, I'll update the mein post if anything important comes up.