Basically I want to check the block below the player.
If it is stairs or piston, return true;
else return false.
I checked in the API but didn't found anything that could do this.
Thank you.
Post Scriptum: sorry for bad English, i am not mother language.
You can do it with this code:
local blocktype = world:GetBlock(player:GetPosition():addedY(-1));
(04-12-2021, 11:30 PM)_XxFedexX_ Wrote: [ -> ] (04-12-2021, 09:07 PM)NiLSPACE Wrote: [ -> ]You can do it with this code:
local blocktype = world:GetBlock(player:GetPosition():addedY(-1));
I get error attempt to index local 'PlayerWorld' (a nil value)
with this code:
33 function testBlock(aPlayer, OldPosition, NewPosition)
34 local PlayerWorld = OldPosition.world -- I get error here
35 local block = PlayerWorld:GetBlock(aPlayer:GetPosition():addedY(-1))[/font]
[color=#d4d4d436 end[/font][/size][/color]
And thank you for your support! 
The Position object doesn't know it's world. it's only three values.
You need to ask the player object for it's world
34 local PlayerWorld = Player:GetWorld()