Can i make a function that can be called in all plugins eg if i make a function called
Coldsteel:SendData( pName, Message )
How could i call that in all lua scripts?
(03-01-2011, 11:23 AM)Dys0n Wrote: [ -> ]Can i make a function that can be called in all plugins eg if i make a function called
Coldsteel:SendData( pName, Message )
How could i call that in all lua scripts?
In Lua you can use require. But I wouldn't know how to get that to work with this. I'm guessing you can't unless he implemented the use of a _G.lua script where everything inside is global. I used something similar while modifying the game S.T.A.L.K.E.R. If someone knows the right answer this would be quite helpful in the future.
(03-01-2011, 11:23 AM)Dys0n Wrote: [ -> ]Can i make a function that can be called in all plugins eg if i make a function called
Coldsteel:SendData( pName, Message )
How could i call that in all lua scripts?
Haven't tried it yet, but you should be able to call Coldsteel:SendData( pName, Message ) from any other plugin as in Lua the var Coldsteel is registered global.
You may check existance by comparing Coldsteel with nil
PHP Code:
if(Coldsteel ~= nil) then
-- Coldsteel plugin loaded -> run function
Coldsteel:SendData( pName, Message )
end
Well, just tried to call a Plugin function from another plugin and failed
You may include other lua files by
require statement see
http://lua-users.org/wiki/ModulesTutorial
Perhaps FakeTruth can explain the implementation details on the MCServer Lua Scripting??
Yea the big issue with lua require is that it points to the wrong folder and will always ask for a dll, But yea would be grreat if FakeTruth could explain it to us
It seems if you create a new folder in the MCServer root called "lua" you can put your 'requires' in that folder, that works.
EDIT: You can also do this
Code:
package.path = "./Plugins/?.lua" .. package.path
require "TestModule"
TestModule.foo()
And keeps TestModule.lua in the Plugins directory