new trees
like the forest trees in the mod: ExtraBiomesXL
http://www.simulatormods.com/wp-content/...-1.2.3.png
villages + villagers
Desert Biome

(don't know if it is difficult but it is only sand + some cactuses
plugin to change weather (McRainbow doesn't work anymore

)
mobs that spawn in caves

the mobs now don't spawn under the surface
abonden mineshaft (i think that it would be difficult)
these are only ideas
maybe more??
New trees = need their algorithms added to Trees.cpp, not so difficult, unless you want them optional / settable.
Villages = new structure generator + algorithm to generate villages, perhaps cache a village for other chunks etc. Quite a lot of work
Villagers = new mob. Basics are simple, but behavior is difficult (as with all mobs, we need a better AI)
Desert biome = change terrain composition generator (to generate sand instead of dirt). Very easy.
Change weather plugin = needs new plugin API, but relatively easy.
Abandoned mineshafts = same as Villages, new structure generator + algorithm. Lots of work.
and do you want to add some of these things? (the easy one's

)
I'd say go for it, if you want. The desert biome should be the easiest; the class you're looking for is called cCompoGenClassic.
Note though, that you need to work on the /branches/composable_generator svn branch.
i can't write any program language :S
This is the kind of trees we should get in MCS
![[Image: rqHiD.jpg]](http://i.imgur.com/rqHiD.jpg)
(04-24-2012, 10:52 PM)xoft Wrote: [ -> ]This is the kind of trees we should get in MCS 
Are we able to generate trees like that now using MCS? How?
They look bloody fantastic!!
No, not there yet.
Current trees are limited to 7x7 blocks.
The new generator's tree structure generator has a (rather arbitrary) limit of 16x16 blocks; and it would be possible to code even such big trees into the generator, eventually.