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Quote:I think most of your API questions can be answered easily by looking at the C++ code. Can you have a look at it?
Since now I will Smile
Forgot about one thing - there's another file, ManualBindings.cpp, that has a few extra functions that we needed to write by hand (instead of having it generated by a tool into Bindings.cpp). You might want to check that one as well, at the very bottom the function
Code:
void ManualBindings::Bind( lua_State* tolua_S )
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