I have made some of the parameters settable in the ini file for local testing.
I was wondering if these settings can go into trunk, since they default to the current values.
It's mainly useful for generating entire worlds of the same composition, but with different layers compared to SameBlock.
The Classic generators were meant to be as much compatible with the original MCServer-generated terrain as possible, I didn't plan on extending them at all. If you think that your addition is useful, feel free to commit it. I would appreciate, though, if you documented its settings in the wiki - we're trying to make at least the world.ini part up to date

Note that now that Biomal composition is finished, Classic os more or less dead - I don't think many people would use it, anyway.
I think it's still useful for "different" kinds of worlds, since it'll allow a bit more customization, and will be able to create an entire world with one composition.
how to generated a flat map? i cant find this...
Quote:HeightGen=Flat
This should generate flat terrain, but it generates an massive ocean for me.
(06-08-2012, 08:02 PM)Luksor Wrote: [ -> ]Quote:HeightGen=Flat
This should generate flat terrain, but it generates an massive ocean for me.
According to
the wiki, you should also set FlatHeight to a value. The default is 5, which would usually be water.
Quote:The default is 5, which would usually be water.
He could also use Classic composition generator and lower sea level

I added another example to the wiki, specifically to match minecraft's Superflat mode.
Code:
[SpawnPosition]
X=39.000000
Y=256.000000
Z=203.000000
[GameMode]
GameMode=1
[Storage]
Schema=Default
[Seed]
HeightGen=Flat
Seed=415913080
Don`t work
Code:
[Seed]
HeightGen=Flat
Seed=415913080
This is wrong. HeighGen should be in [Generator] section. Try following:
Code:
[SpawnPosition]
X=39.000000
Y=256.000000
Z=203.000000
[GameMode]
GameMode=1
[Storage]
Schema=Default
[Seed]
Seed=415913080
[Generator]
BiomeGen=Constant
ConstantBiome=Plains
HeightGen=Flat
FlatHeight=5
CompositionGen=Classic
ClassicSeaLevel=0
ClassicBeachHeight=-1
Structures=
Finishers=
And don't forget to regenerate world! (clear world folder except world.ini or use ChunkWorx plugin)