Well, if you think it's a good idea (money variable in source code) - go ahead 

 I got the point about complexicity, so I'm not against one var.
 
 
Uhmz, i guess i was then thinking about a mc-classic server i once was playing with.
Sorry for the confusion :/.
 
Hi there.
I'm curious on how MCS handle player's inventory slot numeration? Is it similar to vanilla slot numbers:
http://media-mcw.cursecdn.com/b/b2/Items...number.png
or is it different? MCS source shows that it's different (0 to 44), but I can't came up with clear understanding on that. Help?
 
 
The slots should be numbered the same as in the inventory window that is used by the server protocol:
0 - crafting result
1 .. 4 - crafting grid
5 .. 8 - armor
9 .. 35 - inner inventory
36 .. 44 - hotbar
http://wiki.vg/Inventory#Inventory
Naturally, setting slots 0 through 4 in the inventory doesn't do anything, they're there for historical reasons only - the early code copied the inventory 1:1 into the window packet.