Index: source/StructGen.cpp =================================================================== --- source/StructGen.cpp (revision 647) +++ source/StructGen.cpp (working copy) @@ -13,27 +13,35 @@ /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // cStructGenOreNests configuration: -const int MAX_HEIGHT_COAL = 127; -const int NUM_NESTS_COAL = 50; -const int NEST_SIZE_COAL = 10; +const int MAX_HEIGHT_COAL = 128; +const int NUM_NESTS_COAL = 20; +const int NEST_SIZE_COAL = 16; -const int MAX_HEIGHT_IRON = 70; +const int MAX_HEIGHT_DIRT = 128; +const int NUM_NESTS_DIRT = 20; +const int NEST_SIZE_DIRT = 32; + +const int MAX_HEIGHT_GRAVEL = 80; +const int NUM_NESTS_GRAVEL = 10; +const int NEST_SIZE_GRAVEL = 32; + +const int MAX_HEIGHT_IRON = 64; const int NUM_NESTS_IRON = 20; -const int NEST_SIZE_IRON = 6; +const int NEST_SIZE_IRON = 8; -const int MAX_HEIGHT_REDSTONE = 40; -const int NUM_NESTS_REDSTONE = 7; -const int NEST_SIZE_REDSTONE = 6; +const int MAX_HEIGHT_REDSTONE = 15; +const int NUM_NESTS_REDSTONE = 8; +const int NEST_SIZE_REDSTONE = 7; -const int MAX_HEIGHT_GOLD = 35; -const int NUM_NESTS_GOLD = 6; +const int MAX_HEIGHT_GOLD = 29; +const int NUM_NESTS_GOLD = 2; const int NEST_SIZE_GOLD = 6; -const int MAX_HEIGHT_DIAMOND = 16; -const int NUM_NESTS_DIAMOND = 3; -const int NEST_SIZE_DIAMOND = 5; +const int MAX_HEIGHT_DIAMOND = 12; +const int NUM_NESTS_DIAMOND = 1; +const int NEST_SIZE_DIAMOND = 7; -const int MAX_HEIGHT_LAPIS = 30; +const int MAX_HEIGHT_LAPIS = 23; const int NUM_NESTS_LAPIS = 3; const int NEST_SIZE_LAPIS = 5; @@ -373,6 +381,8 @@ GenerateOre(a_ChunkX, a_ChunkZ, E_BLOCK_GOLD_ORE, MAX_HEIGHT_GOLD, NUM_NESTS_GOLD, NEST_SIZE_GOLD, a_BlockTypes, 4); GenerateOre(a_ChunkX, a_ChunkZ, E_BLOCK_DIAMOND_ORE, MAX_HEIGHT_DIAMOND, NUM_NESTS_DIAMOND, NEST_SIZE_DIAMOND, a_BlockTypes, 5); GenerateOre(a_ChunkX, a_ChunkZ, E_BLOCK_LAPIS_ORE, MAX_HEIGHT_LAPIS, NUM_NESTS_LAPIS, NEST_SIZE_LAPIS, a_BlockTypes, 6); + GenerateOre(a_ChunkX, a_ChunkZ, E_BLOCK_DIRT, MAX_HEIGHT_DIRT, NUM_NESTS_DIRT, NEST_SIZE_DIRT, a_BlockTypes, 7); + GenerateOre(a_ChunkX, a_ChunkZ, E_BLOCK_GRAVEL, MAX_HEIGHT_GRAVEL, NUM_NESTS_GRAVEL, NEST_SIZE_GRAVEL, a_BlockTypes, 8); }