Index: source/BlockID.cpp =================================================================== --- source/BlockID.cpp (revision 1064) +++ source/BlockID.cpp (working copy) @@ -408,7 +408,31 @@ g_BlockTransparent[E_BLOCK_VINES] = true; g_BlockTransparent[E_BLOCK_WALLSIGN] = true; g_BlockTransparent[E_BLOCK_YELLOW_FLOWER] = true; + g_BlockTransparent[E_BLOCK_STEP] = true; + g_BlockTransparent[E_BLOCK_BED] = true; + g_BlockTransparent[E_BLOCK_LEVER] = true; + g_BlockTransparent[E_BLOCK_PORT] = true; + g_BlockTransparent[E_BLOCK_END_PORTAL] = true; + g_BlockTransparent[E_BLOCK_CAKE] = true; + g_BlockTransparent[E_BLOCK_PISTON] = true; + g_BlockTransparent[E_BLOCK_STICKY_PISTON] = true; + g_BlockTransparent[E_BLOCK_WOODEN_DOOR] = true; + g_BlockTransparent[E_BLOCK_IRON_DOOR] = true; + g_BlockTransparent[E_BLOCK_GLOWSTONE] = true; + g_BlockTransparent[E_BLOCK_TRAPDOOR] = true; + g_BlockTransparent[E_BLOCK_FENCE] = true; + g_BlockTransparent[E_BLOCK_FENCE_GATE] = true; + g_BlockTransparent[E_BLOCK_LADDER] = true; + g_BlockTransparent[E_BLOCK_STONE_BUTTON] = true; + g_BlockTransparent[E_BLOCK_WOODEN_BUTTON] = true; + g_BlockTransparent[E_BLOCK_ENCHANTMENT_TABLE] = true; + g_BlockTransparent[E_BLOCK_STONE_PRESSURE_PLATE] = true; + g_BlockTransparent[E_BLOCK_WOODEN_PRESSURE_PLATE] = true; + // TODO: Any other transparent blocks? // One hit break blocks