function HandleGotoWorldCommand( Split, Player ) if( #Split ~= 2 ) then Player:SendMessage( cChatColor.Green .. "Usage: /gotoworld [WorldName]" ) return true end if( Player:MoveToWorld(Split[2]) == false ) then Player:SendMessage( cChatColor.Green .. "Could not move to world '" .. Split[2] .. "'!" ) return true end Player:SendMessage( cChatColor.Green .. "Moved successfully to '" .. Split[2] .. "'! :D" ) WorldName = Player:GetWorld():GetName() World = Player:GetWorld() X[Player:GetName()] = Player:GetPosX() Y[Player:GetName()] = Player:GetPosY() Z[Player:GetName()] = Player:GetPosZ() Player:TeleportToCoords( World:GetSpawnX(), World:GetSpawnY(), World:GetSpawnZ() ) Player:SetGameMode(cRoot:Get():GetWorld(WorldName):GetGameMode()) return true end