====== cServer ======
cServer is typically only used by plugins to broadcast a chat message to all players in the server. Natively however, cServer accepts connections from clients and adds those clients to the game.

===== Class definition =====
<code cpp>
class cServer
{
public:
	static cServer * GetServer();
	void ServerCommand( const char* a_Cmd );
	void SendMessage( const char* a_Message, cPlayer* a_Player = 0, bool a_bExclude = false );
};
</code>
===== Functions =====
==== GetServer() DEPRECATED ====
Used to return the cServer object.. don't use this function it's deprecated, instead get it from [[cRoot]]
<code lua>
cRoot:Get():GetServer()
</code>
==== SendMessage() ====
''SendMessage'' sends a chat message to one or more players. The first argument is the message in a string, the second is the player to send to, or not to send to. If the second argument is ''0'', the message is broadcasted to all players. If the third argument is ''true'' and the second is not ''0'', the message is sent to all players except for the player in the second argument.
<code lua>
Server = cRoot:Get():GetServer() -- Get a reference to the cServer object
Player = cRoot:Get():GetWorld():GetPlayer("FakeTruth") -- Gets the cPlayer object of FakeTruth
Server:SendMessage("This is sent only to FakeTruth!", Player )
Server:SendMessage("This is sent only to FakeTruth!", Player, false )
Server:SendMessage("This is sent to everybody BUT FakeTruth!", Player, true )
Server:SendMessage("This is sent to EVERYBODY!")
Server:SendMessage("This is sent to EVERYBODY!", 0)
Server:SendMessage("This is sent to EVERYBODY!", 0, false)
</code>
