cannot eat food
#1
I've been looking for an open source server I could mod/extend to add new capabilities. Was hoping for Java, but I programmed in C++ for over 10 years before learning Java, so could possibly extend it.

Anyway, built from source on Fedora 16 (64-bit). A major bug is I cannot eat the bread I just made. It goes through the animations. After 5 seconds, hand returns to normal position, but chewing pieces and audio continue so long as you hold button down. Yet, nothing is consumed. Bread and hunger remain the same.

That's a pretty critical bug. lol

Another less critical bug (or feature?) is you have to wait 10+ secods after an item drops before you can pick it up.

Any ideas on how to resolve? I don't see anything logging on the server, but think I built in release mode. Will rebuild and try with debugging.
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#2
Have you tried relogging after eating. Does the food regenerate then? You should also probably submit this on the github issue tracker.
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#3
I also have the pickups bug, it's a new bug. Try with an older rev (60 revs older maybe) and pickups should work fine.
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#4
(08-20-2013, 03:03 AM)bearbin Wrote: Have you tried relogging after eating. Does the food regenerate then? You should also probably submit this on the github issue tracker.

Relogging didn't help. Neither did restarting the server.
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#5
Hmm, strange. Have you tried holding the eat button for a while, like a min and see what happens?
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#6
Welcome to the forums Wink

Is it only bread or is it all the food?
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#7
(08-20-2013, 04:40 AM)STR_Warrior Wrote: Welcome to the forums Wink

Is it only bread or is it all the food?

Ditto for apple. Holding for 1+ minute didn't matter. It just keeps on going.
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#8
hmm, Realy weird. It works normal for me. Maybe it is an Fedora/Linux only thing. Does anyone else have the same problem?
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#9
An idea here. Can you test if smelting things in a furnace works? If the fuel gives the proper length of smelting, and items take the proper amount of time to smelt? I have a hunch about the cause of all this.
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#10
It does seem a timing issue, that's why I suggested the extra length. But i suppose it could be running super slowly.
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