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TickTimer - Printable Version +- Cuberite Forum (https://forum.cuberite.org) +-- Forum: Plugins (https://forum.cuberite.org/forum-1.html) +--- Forum: Plugin Releases (https://forum.cuberite.org/forum-2.html) +--- Thread: TickTimer (/thread-838.html) |
TickTimer - bearbin - 04-02-2013 TickTimer is a plugin that counts the time between ticks: essentially a measure of lag on the server. The plugin also allows access via the console. Commands: Code: /lag Permissions: Code: ticktimer.tps Download: Github; zipfile. RE: TickTimer - xoft - 04-03-2013 Good job! Something similar to what I've been planning for quite some time, just never got around to it. May I suggest a second feature? If a tick takes longer than a configurable threshold (let's say half a second), log that to the server console: "INFO: Tick took too long: 985 ms instead of 50 ms. Last such overload: 5 ticks ago". That would be quite helpful for me as a developer. Also, there's a small mistmatch between /tps and /lag commands in the description. RE: TickTimer - bearbin - 04-03-2013 Ah, I'll clarify (/lag and /tps both work). The extra feature sounds great, I'll add it straight away. RE: TickTimer - xoft - 04-03-2013 Maybe for the extra feature add a command to turn it off temporarily - in case it floods the server console ![]() RE: TickTimer - bearbin - 04-03-2013 I added a config switch, I'll add a configurable delay it will wait before it says it again. Done! RE: TickTimer - FakeTruth - 04-03-2013 Does that even work? I thought I clamped the delta time somewhere - high delta time values can make things overshoot - or are you using other methods for measuring the time between ticks? RE: TickTimer - bearbin - 04-03-2013 I have no idea! If the delta is clamped to 20tps, then the plugin may not work. If it's higher it may work, just not properly. Maybe you can make a new hook for the full amount of time it takes. Or maybe HOOK_TICK_FINISHED which calls OnTickFinished(TimeTaken) where timetaken is the amount of time MCServer took to compute ontick events in ms? RE: TickTimer - xoft - 04-03-2013 There is no cap; only if a tick takes less than 50 ms, the server sleeps for whatever milliseconds are left until a full tick (Server.cpp lines 367 - 394, function ServerTickThread() ) RE: TickTimer - FakeTruth - 04-03-2013 Actually ... bool cServer::Tick(float a_Dt) { //LOG("1. Tick %0.2f", a_Dt); if( a_Dt > 100.f ) a_Dt = 100.f; // Don't go over 1/10 second .... RE: TickTimer - bearbin - 04-03-2013 Ok ![]() |