Random Chitchat 2012-2016 - Printable Version +- Cuberite Forum (https://forum.cuberite.org) +-- Forum: Off Topic (https://forum.cuberite.org/forum-9.html) +--- Forum: Off Topic Discussion (https://forum.cuberite.org/forum-10.html) +--- Thread: Random Chitchat 2012-2016 (/thread-434.html) Pages:
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RE: What we're doing - xoft - 04-15-2013 Oh no, I meant, before even installing the powersupply into the computer RE: What we're doing - FakeTruth - 04-15-2013 Use a multimeter? idk RE: What we're doing - xoft - 04-15-2013 I wonder if this thing would run MCServer acceptably http://www.tinydeal.com/mk808-16ghz-rk3066-android-41-tv-box-multimedia-player-p-70725.html I've just given away my MK802, since its wifi was gone, it was of no use to me; brother-in-law seemed interested so maybe he can play with it RE: What we're doing - xoft - 04-17-2013 I'm currently fighting through the cNoise optimization, trying to figure the best way to attack it. At first I want to implement a 2D-only case, as a testbed for performance comparison. If it's found worth it, I'll expand it into 3D. RE: What we're doing - xoft - 04-17-2013 Initial tests look very promising: Code: [0ef0|21:11:23] cCubicNoise generating 100 * 256x256 values took 1029 ticks (1.03 sec) RE: What we're doing - NiLSPACE - 04-17-2013 wow 8 times faster :O RE: What we're doing - xoft - 04-17-2013 Well, it does NOT mean that generating will be that much faster; noise generation is only a part of the whole thing. 2D noise generation is about 10 % of the whole generating time, 3D noise generation is about 16 %. So if the noise speedup stayed at 8-fold, whole generating will speed up about 22 %. But more importantly, it will allow us to make overhangs RE: What we're doing - NiLSPACE - 04-17-2013 :D overhangs RE: What we're doing - xoft - 04-17-2013 Silly me, I've been comparing performance in Debug mode again. Of course it needs to be done in Release. So here's a Release mode comparison of the same algorithms: Code: [21:40:01] cCubicNoise generating 500 * 256x256 values took 670 ticks (0.67 sec) However, after two more rounds of code optimizing, I was able to squeeze out some more: Code: [21:52:49] cCubicNoise generating 1000 * 256x256 values took 1138 ticks (1.14 sec) Oh yeah! Code: [22:31:47] cCubicNoise generating 1000 * 256x256 values took 701 ticks (0.70 sec) I think I've hit the sweet spot now: Code: [22:38:19] cCubicNoise generating 1000 * 256x256 values took 686 ticks (0.69 sec) RE: What we're doing - FakeTruth - 04-17-2013 Impressive :O |