Random Chitchat 2012-2016 - Printable Version +- Cuberite Forum (https://forum.cuberite.org) +-- Forum: Off Topic (https://forum.cuberite.org/forum-9.html) +--- Forum: Off Topic Discussion (https://forum.cuberite.org/forum-10.html) +--- Thread: Random Chitchat 2012-2016 (/thread-434.html) Pages:
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RE: What we're doing - NiLSPACE - 04-23-2013 As far as i saw it looked good. RE: What we're doing - xoft - 04-24-2013 I give up, no matter what I touch, I can't squeeze any more speed out of it by using the new noise generator functions RE: What we're doing - ThuGie - 04-24-2013 Read this and try again. We know you can! You know you can, Just try again! RE: What we're doing - xoft - 04-25-2013 I can squeeze up performance from other areas, but not from the new noise functions. I guess they'll remain there for the new features to use - especially overhangs. I've just (rev 1410) made the MultiStepMap biome generator 3x faster, but not thanks to the new noise, but rather by hacking: using 2D noise functions instead of 3D noise. And it changes the way biomes are calculated, so old worlds will have a visible boundary between old chunks and new chunks RE: What we're doing - ThuGie - 04-25-2013 Well that should not be a problem but still 3x faster is quite nice. Im used to just regenerating world anyway :p. RE: What we're doing - xoft - 04-25-2013 I'm done with speedups, off to overhangs I go! First try: RE: What we're doing - NiLSPACE - 04-25-2013 Woooow that looks great RE: What we're doing - xoft - 04-25-2013 Actually it's terrible. But see for yourself - I've committed that thing as a DirectOverhangs structure generator in rev 1411 RE: What we're doing - FakeTruth - 04-25-2013 Looks very alien RE: What we're doing - bearbin - 04-26-2013 It looks quite good |