Some semi-random thoughts on terrain generation - Printable Version +- Cuberite Forum (https://forum.cuberite.org) +-- Forum: Cuberite (https://forum.cuberite.org/forum-4.html) +--- Forum: Development (https://forum.cuberite.org/forum-13.html) +--- Thread: Some semi-random thoughts on terrain generation (/thread-409.html) |
RE: Some semi-random thoughts on terrain generation - NiLSPACE - 06-01-2012 Applause for xoft RE: Some semi-random thoughts on terrain generation - xoft - 06-01-2012 Quote:What's the white stuff in the water? Snow?Ice. Quote:Could you please write a short guide on mapping MCS maps?I'll make it extra short Set your world's Storage schema to Anvil. Use any vanilla MC mapping program you'd like: http://www.minecraftwiki.net/wiki/Programs_and_editors/Mapping#Map_Viewers I'm using Minutor: http://www.minecraftforum.net/topic/37981-minutor-osxlinuxwindows-16/ RE: Some semi-random thoughts on terrain generation - NiLSPACE - 06-01-2012 so now the only thing that needs to be done is: - Big trees in jungle biome - villages (for mob refactoring) - Sand in Desert Biome - Rivers for River biome - Oceans have ocean biome and then is the terain like the normal minecraft RE: Some semi-random thoughts on terrain generation - xoft - 06-01-2012 caves, dungeons, strongholds, nether terrain, nether caves, netherholds, ... Not to mention that I still don't quite like the DistortedVoronoi generator. It's too random Placing a desert next to ice plains next to a jungle seems weird. RE: Some semi-random thoughts on terrain generation - NiLSPACE - 06-01-2012 Quote:Not to mention that I still don't quite like the DistortedVoronoi generator. It's too random Wink Placing a desert next to ice plains next to a jungle seems weird.the vanilla has it to caves: i like this one more dungeons, strongholds, nether caves, netherholds: forgot it xD nether terrain: how about you add multiple floors where the vanilla stops with bedrock MC-Server starts a new floor i think that would be cool RE: Some semi-random thoughts on terrain generation - xoft - 06-01-2012 nether terrain: I'll just make it with settable height, you can then have 128-block high nether as vanilla or 256-block high nether, or 200-block high nether, whatever, as long as it fits in 256 blocks. RE: Some semi-random thoughts on terrain generation - NiLSPACE - 06-01-2012 ok and there are too many cactusses generating a awsome jungle with a swamp RE: Some semi-random thoughts on terrain generation - NiLSPACE - 06-02-2012 (06-01-2012, 11:08 PM)xoft Wrote: nether terrain: I'll just make it with settable height, you can then have 128-block high nether as vanilla or 256-block high nether, or 200-block high nether, whatever, as long as it fits in 256 blocks. but the nether terrain will be like the normal nether terain?? glowstone soalsand lots of netherrack and lava lava from the ceiling. eh i don't know if it is easy to do but maybe can you add in the world.ini a option to have big biomes and small biomes. the small biomes are the biomes there is now in MC-Server and the big biomes are 5x larger except snow biome i think those biomes are way to big in vanilla :S RE: Some semi-random thoughts on terrain generation - xoft - 06-02-2012 The biome size option is already there - it's called VoronoiCellSize for Voronoi generator and DistortedVoronoiCellSize for DistortedVoronoi. True, I need to update the wiki with those RE: Some semi-random thoughts on terrain generation - NiLSPACE - 06-02-2012 oh ok ty what is the defauld DistortedVoronoiCellSize if you don't have it in the world.ini?? ok i just found out that 20 is verry small xD |