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Some semi-random thoughts on terrain generation - Printable Version

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RE: Some semi-random thoughts on terrain generation - NiLSPACE - 06-01-2012

Applause for xoftBig Grin


RE: Some semi-random thoughts on terrain generation - xoft - 06-01-2012

Quote:What's the white stuff in the water? Snow?
Ice.

Quote:Could you please write a short guide on mapping MCS maps?
I'll make it extra short Smile
Set your world's Storage schema to Anvil. Use any vanilla MC mapping program you'd like:
http://www.minecraftwiki.net/wiki/Programs_and_editors/Mapping#Map_Viewers

I'm using Minutor:
http://www.minecraftforum.net/topic/37981-minutor-osxlinuxwindows-16/


RE: Some semi-random thoughts on terrain generation - NiLSPACE - 06-01-2012

so now the only thing that needs to be done is:
- Big trees in jungle biome
- villages (for mob refactoring)
- Sand in Desert Biome
- Rivers for River biome
- Oceans have ocean biome
and then is the terain like the normal minecraftBig Grin


RE: Some semi-random thoughts on terrain generation - xoft - 06-01-2012

caves, dungeons, strongholds, nether terrain, nether caves, netherholds, ...
Not to mention that I still don't quite like the DistortedVoronoi generator. It's too random Wink Placing a desert next to ice plains next to a jungle seems weird.


RE: Some semi-random thoughts on terrain generation - NiLSPACE - 06-01-2012

Quote:Not to mention that I still don't quite like the DistortedVoronoi generator. It's too random Wink Placing a desert next to ice plains next to a jungle seems weird.
the vanilla has it toTongue
caves: i like this one more
dungeons, strongholds, nether caves, netherholds: forgot it xD
nether terrain: how about you add multiple floors Smile where the vanilla stops with bedrock MC-Server starts a new floor Smile i think that would be cool Smile


RE: Some semi-random thoughts on terrain generation - xoft - 06-01-2012

nether terrain: I'll just make it with settable height, you can then have 128-block high nether as vanilla or 256-block high nether, or 200-block high nether, whatever, as long as it fits in 256 blocks.


RE: Some semi-random thoughts on terrain generation - NiLSPACE - 06-01-2012

ok Sad
and there are too many cactusses generatingTongue
    a awsome jungle with a swamp


RE: Some semi-random thoughts on terrain generation - NiLSPACE - 06-02-2012

(06-01-2012, 11:08 PM)xoft Wrote: nether terrain: I'll just make it with settable height, you can then have 128-block high nether as vanilla or 256-block high nether, or 200-block high nether, whatever, as long as it fits in 256 blocks.

but the nether terrain will be like the normal nether terain?? glowstone soalsand lots of netherrack and lava lava from the ceiling.
eh i don't know if it is easy to do but maybe can you add in the world.ini a option to have big biomes and small biomes.
the small biomes are the biomes there is now in MC-Server and the big biomes are 5x larger except snow biome i think those biomes are way to big in vanilla :S


RE: Some semi-random thoughts on terrain generation - xoft - 06-02-2012

The biome size option is already there - it's called VoronoiCellSize for Voronoi generator and DistortedVoronoiCellSize for DistortedVoronoi. True, I need to update the wiki with those Wink


RE: Some semi-random thoughts on terrain generation - NiLSPACE - 06-02-2012

oh ok tyBig Grin what is the defauld DistortedVoronoiCellSize if you don't have it in the world.ini??
ok i just found out that 20 is verry small xD