Random Chitchat 2012-2016 - Printable Version +- Cuberite Forum (https://forum.cuberite.org) +-- Forum: Off Topic (https://forum.cuberite.org/forum-9.html) +--- Forum: Off Topic Discussion (https://forum.cuberite.org/forum-10.html) +--- Thread: Random Chitchat 2012-2016 (/thread-434.html) Pages:
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RE: What we're doing - NiLSPACE - 05-09-2013 i think its done testing it now ok i got it exported but i have to give it cItems. how can i create that? RE: What we're doing - xoft - 05-09-2013 I expect something like this to work: local Pickups = cItems(); Pickups:Add(...); Pickups:Add(...); RE: What we're doing - NiLSPACE - 05-09-2013 i get an error at local Pickups = cItems(); Attempt to call a non-callable object. RE: What we're doing - xoft - 05-09-2013 Try putting this code into cItems declaration (in source/Item.h, line ~100): // tolua_begin /// Need a Lua-accessible constructor cItems(void) {} cItem & Get (int a_Idx) {return at(a_Idx); }Run AllToLua and try again. RE: What we're doing - NiLSPACE - 05-09-2013 Thanks it works now. do you want the world.h etc? RE: What we're doing - tonibm19 - 05-09-2013 (05-09-2013, 10:20 PM)STR_Warrior Wrote: Thanks it works now. do you want the world.h etc?Will it fix something? I found a bug. Mobs don't move, and you can't hurt them. Also, if you stop the server with AnimalsOn=1, it crashes. RE: What we're doing - NiLSPACE - 05-09-2013 (05-09-2013, 11:23 PM)tonibm19 Wrote: Will it fix something? you can spawn pickups using plugins I wanted it becouse i'd like to see if i can create a plugin that fixes #338 and it does RE: What we're doing - tonibm19 - 05-09-2013 Quote:you can spawn pickups using plugins I wanted it becouse i'd like to see if i can create a plugin that fixes #338 and it doesIf you do it please send me the first working version. RE: What we're doing - xoft - 05-09-2013 Commit those code changes to svn, I'm in the middle of other work so my code is "dirty" right now. Oh and by the way, congratulations, you just managed to export a new function to the Lua API. You now know enough to make all the necessary changes, should you ever need to add another function How exactly does your plugin fix #338? By spawning the pickups with zero velocity? RE: What we're doing - NiLSPACE - 05-09-2013 yea thanks I was thinking about exporting the DoExplosionAt function but the explosions are not finished yet so i think i'l wait It seems like i can only commit changes to the Plugins folder ;( EDIT: No wait i commited it. (05-09-2013, 11:54 PM)xoft Wrote: How exactly does your plugin fix #338? By spawning the pickups with zero velocity? I think so. at least i don't see any pickups above ground and i can pickup all the other pickups under ground. i think the problem is that the pickup gets spawned into another block and then the pickup gets moved above. |