Random Chitchat 2012-2016 - Printable Version +- Cuberite Forum (https://forum.cuberite.org) +-- Forum: Off Topic (https://forum.cuberite.org/forum-9.html) +--- Forum: Off Topic Discussion (https://forum.cuberite.org/forum-10.html) +--- Thread: Random Chitchat 2012-2016 (/thread-434.html) Pages:
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RE: What we're doing - NiLSPACE - 05-19-2013 Its probably becouse water is a block so it thinks the sand entity is in a block. RE: What we're doing - xoft - 05-19-2013 It's not about the water, it was about the coords - when I broke sand in negative X or Z coords, it would bug out. I've found out that chunk calculation for entities was wrong. Should be fixed in rev 1489. And I do believe those not-working pickups were caused by this very same issue, so how about you give it a try, tonibm? RE: What we're doing - xoft - 05-20-2013 I have identified the problem in ForEachEntity(), should be fixed in rev 1491. Also wrote some test Lua code for it, so you can have a look in the Debuggers plugin to see how it's used. A few notes on the function itself: - it "sees" all entities, even in chunks that aren't ticked by the server - if an entity is destroyed, it will not be removed immediately, but instead will be marked as destroyed and when the chunk ticks, it will remove the entity --> so it's perfectly valid to kill all entities and still see them in a subsequent listing - simply because the chunks they're in haven't been ticked yet. RE: What we're doing - NiLSPACE - 05-20-2013 Lol i put my WorldEdit plugin in Ohloh and aparently they think it would take one year to write it again. O_o ;O https://www.ohloh.net/p/WorldEdit_Lua RE: What we're doing - xoft - 05-20-2013 Read up on the cost estimation process: https://www.ohloh.net/p/WorldEdit_Lua/estimated_cost Please note that COCOMO was created to model large institutional projects, which often don't compare well with distributed open-source projects. COCOMO is meant to include the design, specification drafting, reviewing and management overhead that goes along with producing quality software. This model seems to be most accurate with mature, large projects. Young projects with little activity are typically overvalued. In the very least, it assumes that your project is perfectly working, that you have documentation etc. RE: What we're doing - NiLSPACE - 05-20-2013 The forum needs a hide/show button. its usefull for plugins that want a changelog in their thread. EDIT: I think this plugin does what i hope it does http://mods.mybb.com/view/hide-tags-bbcode-xtrsyz RE: What we're doing - xoft - 05-21-2013 I'm wondering if we could use the Decoda Lua IDE for debugging MCS plugins. That would be ultra-cool! RE: What we're doing - FakeTruth - 05-21-2013 (05-20-2013, 10:12 PM)STR_Warrior Wrote: I think this plugin does what i hope it does http://mods.mybb.com/view/hide-tags-bbcode-xtrsyz That seems like you need to post in a thread before you are able to view the hidden message :O RE: What we're doing - NiLSPACE - 05-21-2013 I am searching for something where you can use [hide]This is hidden until you click the button that stands here[/hide] and that one looked like the closest didn't realy look better into it becouse i am now working on a forum with my brother RE: What we're doing - NiLSPACE - 05-21-2013 I think this one is the one i am looking for: http://mods.mybb.com/view/spoiler-mycode-no-preload |