Random Chitchat 2012-2016 - Printable Version +- Cuberite Forum (https://forum.cuberite.org) +-- Forum: Off Topic (https://forum.cuberite.org/forum-9.html) +--- Forum: Off Topic Discussion (https://forum.cuberite.org/forum-10.html) +--- Thread: Random Chitchat 2012-2016 (/thread-434.html) Pages:
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RE: What we're doing - FakeTruth - 06-04-2013 Well I did it.. phew.. RE: What we're doing - NiLSPACE - 06-04-2013 (06-04-2013, 04:57 AM)tonibm19 Wrote: Are Enchantments done? Are all enchantments avaliable and saved? Enchantments are now only available with plugins. You can't enchant using an enchantment table yet. RE: What we're doing - xoft - 06-04-2013 That's it! I'm fed up with updating the API wiki. It's too much work, and it's never done. We need a better solution. I quite like doxygen, and already there are pieces of code well documented in doxygen-style, but it would be documentation for the entire project, not for the API itself. We need a filter, similar to what tolua++ does when it generates the bindings, but it needs to keep the doxycomments as well. I think I have a new project (06-04-2013, 05:46 AM)STR_Warrior Wrote:(06-04-2013, 04:57 AM)tonibm19 Wrote: Are Enchantments done? Are all enchantments avaliable and saved? Also, enchantments don't actually do anything. Unbreaking doesn't prolong the life of items, protection doesn't protect, etc. RE: What we're doing - NiLSPACE - 06-04-2013 (06-04-2013, 06:09 AM)xoft Wrote: Also, enchantments don't actually do anything. Unbreaking doesn't prolong the life of items, protection doesn't protect, etc. Unbreaking etc could maybe even be done with a plugin But it would be better to implent it into the source RE: What we're doing - xoft - 06-04-2013 (06-04-2013, 06:09 AM)xoft Wrote: [...] We need a filter, similar to what tolua++ does when it generates the bindings, [...] I first tried to see if doxygen could be used directly - run it for all files, but specify to exclude all symbols except for those listed in API.txt (or a similar file that could be generated by Lua). Unfortunately, this is not supported by doxygen - it can exclude specified symbols, but it cannot include specified symbols, so there's no way of telling it "give me documentation only for these symbols". So I'm back to square one, I'll be writing a filter that processes the ToLua++ package file and produces a subset of the C++ code; then doxygen will process that file. RE: What we're doing - xoft - 06-04-2013 I'm not sure if this is a good approach either. The documentation created by doxygen is too C++-centric, not sure if it's good enough for Lua API documentation. The syntax is C++, parameters are listed in a C++ manner and thus return values handled specially by tolua are lost. See for yourself: http://mc-server.xoft.cz/API/html/classes.html On the other hand, I must hand it to doxygen, the inheritance is handled great - there are inheritance graphs, lists of inherited member functions... We're missing that in the wiki. RE: What we're doing - xoft - 06-05-2013 I'm thinking about removing the cTorch, cStairs, cLadder, cVine and cDoor classes - they contain only methods that convert player rotation to block metadata, which should be handled by BlockHandlers instead. Anyone against? RE: What we're doing - NiLSPACE - 06-05-2013 Microsoft announced VS2013 ;O They say some old features will be added again since many people were complaining ;P RE: What we're doing - xoft - 06-05-2013 We'll see. They seem to have added WinXP compilation support to VS2012, eventually, but I'm not sure if VS2012 itself would run on XP. With VS2013, the situation is probably gonna be the same. The problem is, XP is still good enough so people don't want to upgrade - why, it's working fine, and the replacements aren't giving any major advantages RE: What we're doing - FakeTruth - 06-05-2013 I never wanna go back to XP |