Random Chitchat 2012-2016 - Printable Version +- Cuberite Forum (https://forum.cuberite.org) +-- Forum: Off Topic (https://forum.cuberite.org/forum-9.html) +--- Forum: Off Topic Discussion (https://forum.cuberite.org/forum-10.html) +--- Thread: Random Chitchat 2012-2016 (/thread-434.html) Pages:
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RE: What we're doing - tonibm19 - 07-03-2013 (07-03-2013, 07:16 PM)STR_Warrior Wrote: You are changing worlds but since the client doesn't get a respawn packet if you don't change dimension you have to move (as you saw when you used /spawn ) before getting the new chunks./gotoworld nether doesn't work. I don't get any chunk. RE: What we're doing - NiLSPACE - 07-03-2013 When I use /gotoworld (nether world) the client stays with the Downloading terrain screen. RE: What we're doing - tonibm19 - 07-03-2013 Ok, if you type /spawn you get chunks. But my gotoworld.lua should teleport players to spawn and change gamemode depending on world, but it does nothing RE: What we're doing - tonibm19 - 07-03-2013 Finally I found a solution, use Warps. RE: What we're doing - xoft - 07-04-2013 The first "emptiness" seemed like being in the void, so even changing worlds wouldn't matter - the void is the same everywhere. The second emptiness is weird, but I'd again suspect your /limitworld being turned on. Without displaying the coords to know whether you're moving or not, one can't really say. RE: What we're doing - xoft - 07-05-2013 I need to unwind, I'll go watch Despicable Me. RE: What we're doing - tonibm19 - 07-05-2013 Here are some crashdumps. Server stopped responding. I didn't know that MCServer (nightly builds) do it automatically . Now MCServer is more stable but sometimes crashes. I know that one of latests revs includes some fixes about deadlocks but one of the crashes I had it with latest rev. MCServer don't generates deadlocks crashdumps. Right now I had my server deadlocked (or don't responds), and any dmp file is generated. I downloaded TaskInfo and I made a crashdump of MCServer process. Hope you fix this deadlock. Also, please take a look to other 2 crashdumps, I don't know of what they are. I saw him on MCServer folder. Deadlock crashdump and log: http://www.mediafire.com/?kxtwb8654yg4vji Ok, now I know of what are the first 2 crashdumps. When I get the error: MCServer.exe stopped working they are generated. I'm getting too many crashes recently. Hope you fix it. Uploaded another crashdump. (MCSErver.exe stopped working) RE: What we're doing - tonibm19 - 07-05-2013 Another crashdump, when I joined. Did you look at the other crashdumps? RE: What we're doing - xoft - 07-06-2013 The deadlock is caused by two threads deadlocking each other, the socket threads and the tick thread, one owns the plugin's CS, the other owns the chunkmap CS. Fixing this systematically is not easy. Going for the crashdumps now. It would really help if you wrote which revision the crashes are from. Otherwise I must try extracting each revision's files, only to find out that VisualStudio won't load them. RE: What we're doing - tonibm19 - 07-06-2013 (07-06-2013, 02:58 AM)xoft Wrote: The deadlock is caused by two threads deadlocking each other, the socket threads and the tick thread, one owns the plugin's CS, the other owns the chunkmap CS. Fixing this systematically is not easy.I think they are from r1643 |