Cuberite Forum
PathFinder status - Printable Version

+- Cuberite Forum (https://forum.cuberite.org)
+-- Forum: Cuberite (https://forum.cuberite.org/forum-4.html)
+--- Forum: Development (https://forum.cuberite.org/forum-13.html)
+--- Thread: PathFinder status (/thread-1571.html)

Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23


RE: Implementing Pathfinding - LogicParrot - 04-30-2015

Did you notice reduced performance? I hope notTongue
Edit: Oh, didn't notice I asked this before. The way posts stack is kinda annoying.


RE: Implementing Pathfinding - LogicParrot - 04-30-2015

With the exception of Skeletons, all 1x2x1 mobs are currently awesome.


RE: Implementing Pathfinding - LogicParrot - 04-30-2015

Frozen zombies seem to have the ability to remotely inflict damage. Daylight seems to encourage frozen zombies.


RE: Implementing Pathfinding - NiLSPACE - 04-30-2015

Maybe it's something in the zombie's code that lights him on fire? If that's the case then skeletons should have it as well.


RE: Implementing Pathfinding - NiLSPACE - 05-01-2015

Do you think this is because of the new pathfinding? Wink


RE: Implementing Pathfinding - LogicParrot - 05-01-2015

PossiblyTongue
The zombies are freezing in the "attack" state, this causes them to inflict damage and not move. I'm checking it out.


RE: Implementing Pathfinding - LogicParrot - 05-01-2015

Lol, can you explain how'd they get up there?


RE: Implementing Pathfinding - NiLSPACE - 05-01-2015

They were on the crops at first, then I tried to create the glowstone walls around them using //walls from WorldEdit, but I accidentally used //set. When I reverted the command 3 (I killed one of them) of them were stuck up there. They don't move at all even if I punch them.


RE: Implementing Pathfinding - LogicParrot - 05-01-2015

Do mobs fly if their m_destination is set in the air? If not, I don't think it's a pathfinder bug. could you try to reproduce it in the master branch?

@NiLSPACE: Correction, now that I know how the AI works, issue 3 is purely a pathfinder issue. I will later make it return the nearest path found if the actual path isn't found.


RE: Implementing Pathfinding - LogicParrot - 05-01-2015

Wohoo, fixed zombie daylight behavior.
@NiLSPACE:
1. Are the freezes you talk about only happen during daylight when the zombie is shadowed?
2. What's your impression of the performance? I honestly don't see any changes.

Managed to reproduce your villager thing, it's an issue with my AI update. Not sure what it is.