PathFinder status - Printable Version +- Cuberite Forum (https://forum.cuberite.org) +-- Forum: Cuberite (https://forum.cuberite.org/forum-4.html) +--- Forum: Development (https://forum.cuberite.org/forum-13.html) +--- Thread: PathFinder status (/thread-1571.html) |
RE: Implementing Pathfinding - LogicParrot - 04-30-2015 Did you notice reduced performance? I hope not Edit: Oh, didn't notice I asked this before. The way posts stack is kinda annoying. RE: Implementing Pathfinding - LogicParrot - 04-30-2015 With the exception of Skeletons, all 1x2x1 mobs are currently awesome. RE: Implementing Pathfinding - LogicParrot - 04-30-2015 Frozen zombies seem to have the ability to remotely inflict damage. Daylight seems to encourage frozen zombies. RE: Implementing Pathfinding - NiLSPACE - 04-30-2015 Maybe it's something in the zombie's code that lights him on fire? If that's the case then skeletons should have it as well. RE: Implementing Pathfinding - NiLSPACE - 05-01-2015 Do you think this is because of the new pathfinding? RE: Implementing Pathfinding - LogicParrot - 05-01-2015 Possibly The zombies are freezing in the "attack" state, this causes them to inflict damage and not move. I'm checking it out. RE: Implementing Pathfinding - LogicParrot - 05-01-2015 Lol, can you explain how'd they get up there? RE: Implementing Pathfinding - NiLSPACE - 05-01-2015 They were on the crops at first, then I tried to create the glowstone walls around them using //walls from WorldEdit, but I accidentally used //set. When I reverted the command 3 (I killed one of them) of them were stuck up there. They don't move at all even if I punch them. RE: Implementing Pathfinding - LogicParrot - 05-01-2015 Do mobs fly if their m_destination is set in the air? If not, I don't think it's a pathfinder bug. could you try to reproduce it in the master branch? @NiLSPACE: Correction, now that I know how the AI works, issue 3 is purely a pathfinder issue. I will later make it return the nearest path found if the actual path isn't found. RE: Implementing Pathfinding - LogicParrot - 05-01-2015 Wohoo, fixed zombie daylight behavior. @NiLSPACE: 1. Are the freezes you talk about only happen during daylight when the zombie is shadowed? 2. What's your impression of the performance? I honestly don't see any changes. Managed to reproduce your villager thing, it's an issue with my AI update. Not sure what it is. |