Random Chitchat 2012-2016 - Printable Version +- Cuberite Forum (https://forum.cuberite.org) +-- Forum: Off Topic (https://forum.cuberite.org/forum-9.html) +--- Forum: Off Topic Discussion (https://forum.cuberite.org/forum-10.html) +--- Thread: Random Chitchat 2012-2016 (/thread-434.html) Pages:
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RE: What we're doing - NiLSPACE - 07-03-2012 (07-03-2012, 04:13 AM)FakeTruth Wrote: A game I created with four others in 48 hours nice looks epic and that in 48 hours xoft i send you the patch with an PM again RE: What we're doing - xoft - 07-03-2012 My cBlockArea seems to be working, I've just used it to implement proper leaves decay. Yay STR_Warrior, you patched Trees.h to exclude leaves from the list of blocks that don't block tree growth, any specific reason for that? They were there specifically so that there are enough trees in forests. RE: What we're doing - NiLSPACE - 07-03-2012 otherwise the vines of the trees would go trough the leaves of other trees and bushes RE: What we're doing - xoft - 07-03-2012 Ah, that should be easy enough to fix otherwise. I'll try. RE: What we're doing - NiLSPACE - 07-03-2012 ok RE: What we're doing - xoft - 07-03-2012 Done in Rev 646. I also refactored your code, there was no actual need for two separate functions, one could simply handle all the heights by using a wider random interval. Also I started a nightbuild at my home server, just in case RE: What we're doing - NiLSPACE - 07-03-2012 ok so i googled for nothing xD probably becouse i am a verry verry verry (etc) beginner in c++ RE: What we're doing - xoft - 07-03-2012 Hey, you did great, you made (kinda) jungle trees RE: What we're doing - NiLSPACE - 07-03-2012 can you also make the vines decay when there is no block attached to it?? EDIT: also jungle leaves drop normal saplings not jungle saplings RE: What we're doing - xoft - 07-03-2012 I'd add that to the list of Easy Enough tasks. There's already a similar code that breaks sugarcane and cacti, so it should be a half-copypasta The drops are handled in cBlockToPickup::ToPickup(), I think it's something you can easily fix. |