Random Chitchat 2012-2016 - Printable Version +- Cuberite Forum (https://forum.cuberite.org) +-- Forum: Off Topic (https://forum.cuberite.org/forum-9.html) +--- Forum: Off Topic Discussion (https://forum.cuberite.org/forum-10.html) +--- Thread: Random Chitchat 2012-2016 (/thread-434.html) Pages:
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RE: What we're doing - NiLSPACE - 08-12-2013 Last few days there were more clouds then sun. It was about 21 - 24 degrees here. RE: What we're doing - tigerw - 08-12-2013 (08-09-2013, 12:17 AM)FakeTruth Wrote: Mob is a stupid name for an enemy/sentient/monster/whatever Mob = mobile = anything that moves! RE: What we're doing - xoft - 08-14-2013 I still can't login to my wiki.vg account. Still says "account Xoft doesn't exist", yet the Xoft userpage is still there there. Does anyone have any contact info for the wiki.vg maintainers? Could you drop them a message that my account would need a password reset? Thanks. RE: What we're doing - NiLSPACE - 08-14-2013 I had that to. I created a new account with the same name. RE: What we're doing - xoft - 08-14-2013 Wow, that's stupid. Can you really create an account with duplicate name? Anyway, thanks, it helped Okay, so not duplicate name, it won't let me create an account for the third time. Maybe a db crash then? Well, whatever, the important thing is that it works now. RE: What we're doing - bearbin - 08-14-2013 Probably something like that RE: What we're doing - NiLSPACE - 08-18-2013 What is the difference between cWorld::DigBlock and cWorld::SetBlock? RE: What we're doing - xoft - 08-19-2013 The difference is very minuscule, SetBlock lets you set any block as the replacement, whereas DigBlock always replaces with air. It just hasn't bothered me enough yet to get rid of DigBlock completely. RE: What we're doing - NiLSPACE - 08-19-2013 Maybe change cWorld::DigBlock(X, Y, Z) to cWorld::DigBlock(X, Y, Z, cItem). For example if I used cWorld::DigBlock(40, 40, 40, cItem(E_ITEM_DIAMOND_PICKAXE)) and at those coordinates was a stone block, a cobblestone pickup would drop. RE: What we're doing - xoft - 08-19-2013 Tool checking is done in the cClientHandle / cPlayer code already, but it's true it makes sense to have it implemented in the cWorld instead, so that it could be reused by the plugins. |