Random Chitchat 2012-2016 - Printable Version +- Cuberite Forum (https://forum.cuberite.org) +-- Forum: Off Topic (https://forum.cuberite.org/forum-9.html) +--- Forum: Off Topic Discussion (https://forum.cuberite.org/forum-10.html) +--- Thread: Random Chitchat 2012-2016 (/thread-434.html) Pages:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
|
RE: What we're doing - NiLSPACE - 08-19-2013 So today I tested the cWorld::DoExplosiontAt function with the cLineBlockTracer. This is the result: RE: What we're doing - bearbin - 08-19-2013 Cool! RE: What we're doing - xoft - 08-19-2013 I knew there would be cool stuff Now make it animate in time - napalm thrower RE: What we're doing - xoft - 08-19-2013 I'm having trouble with Linux's sem_timedwait() function. For some reason it returns a "timeout" immediately after being called with a 0.5sec timeout. Therefore the DeadlockDetect thread misfires on Linux. Does anyone have any experience with this? For those of you with Linux, can you compile and run this quick test program? #include <time.h> #include <stdlib.h> #include <stdio.h> #include <semaphore.h> #include <errno.h> int main(void) { sem_t sem; if (sem_init(&sem, 0, 0)) { printf("sem_init failed\n"); return 1; } timespec timeout; timeout.tv_sec = 1; timeout.tv_nsec = 500 * 1000 * 1000; clock_t Begin = clock(); int res = sem_timedwait(&sem, &timeout); clock_t End = clock(); printf("sem_timedwait: %d, errno %d, %llu ticks\n", res, errno, (long long)(End - Begin)); sem_destroy(&sem); return 0; }Compile with (assuming test.cpp is the filename): Code: g++ test.cpp -lpthread When run, it should print something like Code: sem_timedwait: -1, errno 110, 0 ticks RE: What we're doing - bearbin - 08-20-2013 I get the same as you. Are the set and nsec values supposed to be different like they are? 110 seems to indicate that it timed out locking the thing. but idk. RE: What we're doing - xoft - 08-20-2013 It is expected to time out, because no-one is signalling the semaphore, but it is expected to time out after the specified timeout value, which in this case is 1.5 sec (1 sec + 500M nsec). For some reason it "timeouts" immediately. RE: What we're doing - bearbin - 08-20-2013 Why not try signalling it and see if it works then? RE: What we're doing - xoft - 08-20-2013 Oh, duh! So stupid, didn't read the docs. The timeout is specifiead absolute, not relative, so it needs to be set to time(NULL) + nsec RE: What we're doing - bearbin - 08-20-2013 Derp. Great that you got it working then. RE: What we're doing - xoft - 08-20-2013 Still, some weirdness going on. The test program stops correctly for the 1.5 sec, but still reports 0 ticks. Anyway, it's good enough for me now; I have more pressing issues: 1, Pickups 2, Hunger It seems that PerWorldThreads has brought in a lot of unexpected resource contention; the current debugging version is no longer capable of running the world tick thread, not even for a single player. The release version is doing better, but still I need to fix this, because we can't do much without the debugging version. |