New AI for Mobs - Printable Version +- Cuberite Forum (https://forum.cuberite.org) +-- Forum: Cuberite (https://forum.cuberite.org/forum-4.html) +--- Forum: Development (https://forum.cuberite.org/forum-13.html) +--- Thread: New AI for Mobs (/thread-820.html) |
RE: New AI for Mobs - SamJBarney - 12-29-2013 Honestly, either way will work for me. RE: New AI for Mobs - SamJBarney - 12-29-2013 So I'm having a bit of trouble deciding how to implement what exactly each component covers. Here's my thinking right now:
This is just a short list of the things on my mind right now. I stopped being able to think coherently about 5 minutes ago. RE: New AI for Mobs - SamJBarney - 01-14-2014 Is anyone interested in rewriting the AI/Entity stuff? I don't really have time for a couple of months, otherwise I would do it myself. I really haven't been able to make any progress due to time constraints. RE: New AI for Mobs - NiLSPACE - 01-26-2014 Tigerw I have to say I'm realy impressed with the new AI. Ofcourse there is still room for improvement but a zombie is now able to track me down and I think that is a huge step forward. RE: New AI for Mobs - NiLSPACE - 01-28-2014 Is it maybe an idea to export the cMonster::MoveToPosition function to Lua? RE: New AI for Mobs - tonibm19 - 01-28-2014 Also maybe a function to set mob destination RE: New AI for Mobs - NiLSPACE - 01-28-2014 The MoveToPosition does that (I think) RE: New AI for Mobs - tigerw - 01-28-2014 It does. You export it :D RE: New AI for Mobs - xoft - 01-28-2014 Pity that you decided to code on top of the old AI code, that way we'll have to rewrite everything once we decide to really implement this new model. Which I think we should, rather sooner than later. RE: New AI for Mobs - SamJBarney - 01-29-2014 So I guess no one is going to start working on the new Entity and AI code till I am able to, huh? I'll see if I can squeeze some time in to make some progress, I guess... |