Random Chitchat 2012-2016 - Printable Version +- Cuberite Forum (https://forum.cuberite.org) +-- Forum: Off Topic (https://forum.cuberite.org/forum-9.html) +--- Forum: Off Topic Discussion (https://forum.cuberite.org/forum-10.html) +--- Thread: Random Chitchat 2012-2016 (/thread-434.html) Pages:
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RE: What we're doing - xoft - 11-10-2013 Which OnRightClicked() do you mean? There's only OnPlayerRightClickingEntity() and there's a reason for it to give a cPlayer - only players may right-click other entities. So what are you trying to accomplish here? RE: What we're doing - NiLSPACE - 11-10-2013 In Wolf.h I have cEntity * m_bOwner; void SetOwner(cEntity * a_Entity = NULL) { m_bOwner = a_Entity; }so that other entities can have a dog using plugins, but because of that I can't use SetOwner(a_Player);in Wolf.cpp. RE: What we're doing - xoft - 11-10-2013 You can. cPlayer IS a cEntity, so once you fix the indirections, it will work. SetOwner() is expecting a pointer, you're (probably) giving it a reference. SetOwner(&a_Player);should work RE: What we're doing - NiLSPACE - 11-10-2013 It was that simple.. Thanks RE: What we're doing - xoft - 11-10-2013 Also, I think you should get rid of the default param for SetOwner(). It doesn't make sense that we even allow a call to SetOwner without the param; and if we want to remove ownership, we want to have it explicit: SetOwner(NULL) RE: What we're doing - NiLSPACE - 11-11-2013 I've commited my changes to an branch: https://github.com/mc-server/MCServer/tree/WolfUpdate RE: What we're doing - xoft - 11-11-2013 Problem with this code is that once the owner disconnects from the server, the wolf will crash - it has a pointer to an object that's no longer there. And when the player reconnects, there's no way they can re-claim their wolves. I think it'd be better to store the owner's name. That way it won't crash and it will survive a reconnect; a name can also be saved to the world file. Your best bet would be to check the NBT structure in vanilla to see how it does this. RE: What we're doing - NiLSPACE - 11-11-2013 Now you mention it thats a big problem. I gues my idea to make other entities have wolves isn't going to work ;( Could you them maybe explain how to create an callback? So I can use it in cWorld::FindAndDoWithPlayer(). RE: What we're doing - NiLSPACE - 11-11-2013 I created an callback but I get spammed with the message Quote:[17:34:41] Compared STR_Warrior and STR_Warrior with rating 11 RE: What we're doing - xoft - 11-11-2013 That's the string comparison function having some debugging output. Why are you using "FindAndDoWithPlayer()"? That one does similarity comparison, you want exact-matching, so DoWithPlayer() should be the right one. What are you using the callback for anyway? Is that even needed? |