Cuberite Forum
Automated Windows builds - Printable Version

+- Cuberite Forum (https://forum.cuberite.org)
+-- Forum: Cuberite (https://forum.cuberite.org/forum-4.html)
+--- Forum: Discussion (https://forum.cuberite.org/forum-5.html)
+--- Thread: Automated Windows builds (/thread-354.html)

Pages: 1 2 3 4


RE: Automated Windows builds - FakeTruth - 02-25-2012

(02-25-2012, 12:00 AM)STR_Warrior Wrote: R 326 crashes when i place redstonedust and redstone torches.

Please disable redstone by editing settings.ini
Code:
[Redstone]
SimulateRedstone=0



RE: Automated Windows builds - NiLSPACE - 03-29-2012

OOOOH THERE IS AN NEW GENERATOR (not finished i think Wink) please upload r441 Smile Smile Smile Smile


RE: Automated Windows builds - xoft - 03-29-2012

The new world generators are developed on a separate source code branch and therefore not visible in the "normal" builds. They'll stay so until I merge the branch, which won't happen until I get most of them working.

Also, there's really nothing to see yet - only the most basic generator parts have been written, mostly to test the whole structure underneath:
- Constant and Checkerboard biomes
- Flat terrain height
- DebugBiomes terrain composition (makes all the terrain blocks in one biome the same block, essentially "displaying" the biome live in the client.


RE: Automated Windows builds - NiLSPACE - 03-29-2012

(03-29-2012, 05:38 AM)xoft Wrote: The new world generators are developed on a separate source code branch and therefore not visible in the "normal" builds. They'll stay so until I merge the branch, which won't happen until I get most of them working.

Also, there's really nothing to see yet - only the most basic generator parts have been written, mostly to test the whole structure underneath:
- Constant and Checkerboard biomes
- Flat terrain height
- DebugBiomes terrain composition (makes all the terrain blocks in one biome the same block, essentially "displaying" the biome live in the client.

so in that release are there no biomes?? Sad


RE: Automated Windows builds - xoft - 03-29-2012

Technically they're there, just not what a "normal" person would expect from biomes Wink And the terrain generation is "messed up" - only flat terrain for now.


RE: Automated Windows builds - NiLSPACE - 04-22-2012

i don't know if this is the right thread but can you upload the r472?Big Grin


RE: Automated Windows builds - xoft - 04-22-2012

I can do even better - I give you... the Rev 473 Smile))


RE: Automated Windows builds - NiLSPACE - 04-22-2012

:D but what is the good world.ini? becouse it doesn't generate caves Sad


RE: Automated Windows builds - xoft - 04-22-2012

Add MarbleCaves to [Generator].Structures

This is my current [Generator] section:

Code:
[Generator]
BiomeGen=Checkerboard
CheckerboardBiomeSize=40
HeightGen=Classic
CompositionGen=Classic
Structures=Trees,MarbleCaves



RE: Automated Windows builds - NiLSPACE - 04-22-2012

thanksBig Grin