Working on Trady, related questions - Printable Version +- Cuberite Forum (https://forum.cuberite.org) +-- Forum: Plugins (https://forum.cuberite.org/forum-1.html) +--- Forum: Plugin Discussion (https://forum.cuberite.org/forum-8.html) +--- Thread: Working on Trady, related questions (/thread-562.html) Pages:
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RE: Working on Trady, related questions - FakeTruth - 09-24-2012 Well this thread discusses inter-plugin communication https://forum.cuberite.org/showthread.php?tid=467&page=2 (it's not possible natively right now) RE: Working on Trady, related questions - Taugeshtu - 09-24-2012 Well, if you think it's a good idea (money variable in source code) - go ahead I got the point about complexicity, so I'm not against one var. RE: Working on Trady, related questions - ThuGie - 09-24-2012 Uhmz, i guess i was then thinking about a mc-classic server i once was playing with. Sorry for the confusion :/. RE: Working on Trady, related questions - Taugeshtu - 11-08-2012 Hi there. I'm curious on how MCS handle player's inventory slot numeration? Is it similar to vanilla slot numbers: http://media-mcw.cursecdn.com/b/b2/Items_slot_number.png or is it different? MCS source shows that it's different (0 to 44), but I can't came up with clear understanding on that. Help? RE: Working on Trady, related questions - xoft - 11-08-2012 The slots should be numbered the same as in the inventory window that is used by the server protocol: 0 - crafting result 1 .. 4 - crafting grid 5 .. 8 - armor 9 .. 35 - inner inventory 36 .. 44 - hotbar http://wiki.vg/Inventory#Inventory Naturally, setting slots 0 through 4 in the inventory doesn't do anything, they're there for historical reasons only - the early code copied the inventory 1:1 into the window packet. |