Some semi-random thoughts on terrain generation - Printable Version +- Cuberite Forum (https://forum.cuberite.org) +-- Forum: Cuberite (https://forum.cuberite.org/forum-4.html) +--- Forum: Development (https://forum.cuberite.org/forum-13.html) +--- Thread: Some semi-random thoughts on terrain generation (/thread-409.html) |
RE: Some semi-random thoughts on terrain generation - xoft - 07-28-2012 There are no lakes yet. And I'm moving the lava code from MarbleCaves and DualRidgeCaves into a BottomLava finisher. Done. Now to have lava at the bottom, you need to add BottomLava to your world.ini's finishers. I updated the wiki with that. RE: Some semi-random thoughts on terrain generation - NiLSPACE - 07-31-2012 the orenest need to be editted in 1.3 becouse emerald ore can only be found in a extreme hills biome :O RE: Some semi-random thoughts on terrain generation - NiLSPACE - 08-11-2012 the cave generator needs a bit of tweaking i think. it drills through the water in oceans :S RE: Some semi-random thoughts on terrain generation - xoft - 08-11-2012 If the water physics were working, this would actually make a cool effect, much closer to real world than vanilla Minecraft - if there's a cave underneath water, water will visibly drain into it RE: Some semi-random thoughts on terrain generation - NiLSPACE - 08-11-2012 yes and no the caves in the water are most of the time oblique (used google translate) and MCS doesn't have (for now) good water physics. RE: Some semi-random thoughts on terrain generation - NiLSPACE - 08-13-2012 lol it also drills through trees :S RE: Some semi-random thoughts on terrain generation - NiLSPACE - 08-14-2012 after some testing i now also have Dirt and Gravel Veins and they are toggable structure line would now look like this: Structures=Trees,Wormnestcaves,Ravines,Veins,OreNests RE: Some semi-random thoughts on terrain generation - xoft - 08-14-2012 Drilling through trees depends on the order in which you list the structure generators. If you put caves first, then trees, it won't drill through trees. Generally, I think you want Trees to be the last generator. RE: Some semi-random thoughts on terrain generation - NiLSPACE - 08-14-2012 (08-14-2012, 05:13 AM)STR_Warrior Wrote: after some testing i now also have Dirt and Gravel Veins and they are toggable was my patch usefull? RE: Some semi-random thoughts on terrain generation - xoft - 08-14-2012 Haven't tried it yet, I'm bogged down in shift-clicking code. The UI architecture is terrible and the worst part is that I cannot come up with anything better. |