Some semi-random thoughts on terrain generation - Printable Version +- Cuberite Forum (https://forum.cuberite.org) +-- Forum: Cuberite (https://forum.cuberite.org/forum-4.html) +--- Forum: Development (https://forum.cuberite.org/forum-13.html) +--- Thread: Some semi-random thoughts on terrain generation (/thread-409.html) |
RE: Some semi-random thoughts on terrain generation - Taugeshtu - 11-12-2012 Quote:Otherwise known as cavesYeah, yeah, I know. But I want them! All those cuddly cute little bubbles of air somewhere around you in ice-cold stone... Oh, and I wanted glaciers too! With such flexible OreNests those would be my dream made real *_* Quote:- what is a parameter from the section is missing? What default to use? Especially for Size and Countuse Iron's one, this guy is too rocky to bother Quote:- what if the orenest is declared in the [Generator].OreNests, but its corresponding section is not found?Create one with defaul values that are used now, maybe? Also, your syntax is better than mine, cheers! RE: Some semi-random thoughts on terrain generation - NiLSPACE - 11-12-2012 Quote:Problems with the syntax: if there is something missing you could do that it would not generate that type of vein at all but shows a message in console. RE: Some semi-random thoughts on terrain generation - xoft - 11-12-2012 Death bushes added I like "scolding the user" better than applying some defaults that may be off Alright, that could be done. Anyone up for the job? RE: Some semi-random thoughts on terrain generation - xoft - 12-16-2012 I'm trying to adjust the wormnest caves a bit - they generate large caves too often. I'd like them to generate more smaller caves and only very rarely a large cave. Trying to find a good noise distribution function for the radius. Also I'm considering adding a random "distortion" - some points in the cave system will get a very different radius than their neighbors, thus creating domes and dead-ends. What I've noticed about vanilla cave generation is that it seems to be taking ground height into consideration, most caves don't go higher than ground level. This might be a good feature to somehow emulate in a later revision of the generator. RE: Some semi-random thoughts on terrain generation - NiLSPACE - 12-16-2012 it would be nice to see more smaller caves becouse there are indeed too many large caves. RE: Some semi-random thoughts on terrain generation - xoft - 12-16-2012 I have made the caves smaller, but now we get too many "holes" in the floor - just one block dug from the floor, like this: RE: Some semi-random thoughts on terrain generation - NiLSPACE - 12-16-2012 So the spheres are too much spheres RE: Some semi-random thoughts on terrain generation - xoft - 12-16-2012 yes, but how I'm somewhat out of ideas. RE: Some semi-random thoughts on terrain generation - NiLSPACE - 12-16-2012 Maybe can you create pre-made spheres just like with the trees. With [0, 1] etc RE: Some semi-random thoughts on terrain generation - NiLSPACE - 12-18-2012 You think that would work? |