Random Chitchat 2012-2016 - Printable Version +- Cuberite Forum (https://forum.cuberite.org) +-- Forum: Off Topic (https://forum.cuberite.org/forum-9.html) +--- Forum: Off Topic Discussion (https://forum.cuberite.org/forum-10.html) +--- Thread: Random Chitchat 2012-2016 (/thread-434.html) Pages:
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RE: What we're doing - NiLSPACE - 05-17-2014 And what if it only gets called when needed for example: an entity bumps into it RE: What we're doing - sphinxc0re - 05-17-2014 (05-17-2014, 03:47 AM)STR_Warrior Wrote: And what if it only gets called when needed for example: an entity bumps into it You would still need some kind of vector or list. OR we just save the boundings for non-cube objects. RE: What we're doing - NiLSPACE - 05-17-2014 But then you don't create a vector "for each and every block in the chunk" RE: What we're doing - sphinxc0re - 05-17-2014 Yes, but you don't need to if you have a reference to the block that needs a bounding box. For example we can extend the Block class with a bounding box object. With that you can do: Code: if(Block.hasCustonBoundingBox()) RE: What we're doing - xoft - 05-17-2014 Is there anything else besides entity collision checking that you need the bounding boxes for? If not, you might want to consider the inverse approach - tell the block handler "I have this entity bounding box and want to move it this long in this direction, are you in the way?" And the blockhandler will reply "no, go ahead" or "no, you can go only this far before hitting my ZP face". That way, there's no bbox allocation needed at all and you get proper collision checking, too. RE: What we're doing - xoft - 05-17-2014 I've discovered a new game and spent yesterday's evening and night playing till 3am StarMade is basically Minecraft Buildcraft gone into space, with real-world physics. You build your ship from blocks, just like in minecraft; the blocks have functions, like power generators, engines, shields, weapons, computers... Then you set out to space to harvest asteroids, fight pirates, build starbases, colonize planets, etc. [video=youtube]www.youtube.com/watch?v=9VIJHM3a7JE[/video] Right now it's in the Alpha stage, free to try, $6 to (pre-)purchase. www.star-made.org RE: What we're doing - xoft - 05-18-2014 Some Ignat guy keeps sending me his CV, forwarding it after sending it to Mojang and Ocean-labs (authors of MCP); he seems to be trying to get a job, but the email is in such bad English that one can't be certain. Is he spamming anyone of you as well, or am I the only one? Would you think this is a job application, or just spam? Quote:Hi! RE: What we're doing - NiLSPACE - 05-18-2014 Is he sending it as a private message on the forum or is he sending it in an email? Anyway if he keeps sending it over and over I would say it's spam. RE: What we're doing - FakeTruth - 05-18-2014 Just hire him already! RE: What we're doing - xoft - 05-18-2014 I don't think so. We want only smart people in our team, and he, so far, has made this impression: - says he can speak English, neither his emails nor his CV supports that (the piece of email I posted is one of the most understandable piece of his writing) - he doesn't think ahead much, he can't formulate what he wants clearly (does he want the job or is he just boasting that he has something?) |