Random Chitchat 2012-2016 - Printable Version +- Cuberite Forum (https://forum.cuberite.org) +-- Forum: Off Topic (https://forum.cuberite.org/forum-9.html) +--- Forum: Off Topic Discussion (https://forum.cuberite.org/forum-10.html) +--- Thread: Random Chitchat 2012-2016 (/thread-434.html) Pages:
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RE: What we're doing - daniel0916 - 07-13-2014 In the new 1.8 snapshots the chunk won't be compressed. All packets are uncompressed or all packets are compressed not only the Chunk Data. They allowed the compression for the whole protocol. So i will make for the support all packets uncompressed. RE: What we're doing - worktycho - 07-13-2014 Something coverity just picked up. The EulerToVector function seems to suggest it should be called with the coords in the order XYZ, yet almost every call passes them in the order ZYX. Anyone know why? RE: What we're doing - xoft - 07-14-2014 I suppose it could be because MineCraft uses the wrong coord names, the rest of the world uses different axis labels, and the EulerToVector function is written using rest-of-the-world style. RE: What we're doing - worktycho - 07-14-2014 Ok. Perhaps we just stick t using one of the two styles. Perhaps Minecraft style since that's what the rest of the codebase uses? RE: What we're doing - xoft - 07-14-2014 Damn, I tried moving those posts into a separate thread, but failed miserably Done, moved into a separate thread: https://forum.cuberite.org/showthread.php?tid=1532 RE: What we're doing - xoft - 07-15-2014 Great, OhLoh reports that we removed some code June code lines: 139806 July code lines: 139571 Source: https://www.ohloh.net/p/mc-server/analyses/latest/languages_summary RE: What we're doing - worktycho - 07-15-2014 We could use c++11 constructor Inheritance. There's a couple of Blockhandlers that would be incredibly short with that and the mixins. For example Code: class cBlockRedstoneLampHandler : RE: What we're doing - xoft - 07-15-2014 If VS2013 supports that, we can go there once we all upgrade RE: What we're doing - worktycho - 07-15-2014 Doesn't look like it does. VS2013 is missing a significant amount of c++11. And it doesn't look like VS14 will be C++11 compliant either. Which is a shame as both gcc and clang are 100% compliant (minus optional gc support). RE: What we're doing - worktycho - 07-15-2014 Is August/September still the scheduled time for upgrading? If so I'm going to be offline for a couple of weeks so starting upgrading bits of the codebase on a branch would be something that I could start on. |