Mobs Spawn (and probably despawn and Tick) - Printable Version +- Cuberite Forum (https://forum.cuberite.org) +-- Forum: Cuberite (https://forum.cuberite.org/forum-4.html) +--- Forum: Development (https://forum.cuberite.org/forum-13.html) +--- Thread: Mobs Spawn (and probably despawn and Tick) (/thread-1177.html) |
RE: Mobs Spawn (and probably despawn and Tick) - xoft - 08-01-2013 Since we moved to GitHub, you could push your work to a separate branch there, so that there won't be need for patches, you could update the sources to keep up to date with the current trunk version and we could even send pull requests to you if we wanted to contribute to the change. RE: Mobs Spawn (and probably despawn and Tick) - mgueydan - 08-01-2013 Git is good. Good call ! RE: Mobs Spawn (and probably despawn and Tick) - mgueydan - 09-07-2013 I'm doing this this week-end RE: Mobs Spawn (and probably despawn and Tick) - mgueydan - 09-08-2013 Wow guys you did a lot of work during those 2 month. Congratulations. I just found some comment inside my code, that made me smile : //MG TODO : see if the eMobType type can be pushed inside cMonster class I saw you did it. RE: Mobs Spawn (and probably despawn and Tick) - xoft - 09-08-2013 Yeah, I couldn't resist it, so some of the changes we talked about are already there. RE: Mobs Spawn (and probably despawn and Tick) - mgueydan - 09-08-2013 The pull request is done. I'm hoping for advices now. Diving into it again made me see some changes to do. I made some and "TODO"-flaged the others. |