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Moving physics from Tick to HandlePhysics - Printable Version

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RE: Moving physics from Tick to HandlePhysics - tigerw - 09-02-2013

I must code really badly.

I will fix the crashing, bad naming of functions, and hard coded speed limits, but I really can't be bothered to go through deleting the speed limit code and it's tabsTongue

I will test the changes suggested in damage and spawning, but I really can't get anything to move without a super physics.

Thanks.


RE: Moving physics from Tick to HandlePhysics - mgueydan - 09-08-2013

(08-30-2013, 07:58 PM)tigerw Wrote: Bonjour!

Hey hello, are you French ?


RE: Moving physics from Tick to HandlePhysics - tigerw - 09-09-2013

(09-08-2013, 08:38 AM)mgueydan Wrote:
(08-30-2013, 07:58 PM)tigerw Wrote: Bonjour!

Hey hello, are you French ?

Nah, I just change my greeting for every new post.

Are you French?