Moving physics from Tick to HandlePhysics - Printable Version +- Cuberite Forum (https://forum.cuberite.org) +-- Forum: Cuberite (https://forum.cuberite.org/forum-4.html) +--- Forum: Development (https://forum.cuberite.org/forum-13.html) +--- Thread: Moving physics from Tick to HandlePhysics (/thread-1236.html) |
RE: Moving physics from Tick to HandlePhysics - tigerw - 09-02-2013 I must code really badly. I will fix the crashing, bad naming of functions, and hard coded speed limits, but I really can't be bothered to go through deleting the speed limit code and it's tabs I will test the changes suggested in damage and spawning, but I really can't get anything to move without a super physics. Thanks. RE: Moving physics from Tick to HandlePhysics - mgueydan - 09-08-2013 (08-30-2013, 07:58 PM)tigerw Wrote: Bonjour! Hey hello, are you French ? RE: Moving physics from Tick to HandlePhysics - tigerw - 09-09-2013 (09-08-2013, 08:38 AM)mgueydan Wrote:(08-30-2013, 07:58 PM)tigerw Wrote: Bonjour! Nah, I just change my greeting for every new post. Are you French? |