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Android tests - Printable Version +- Cuberite Forum (https://forum.cuberite.org) +-- Forum: Cuberite (https://forum.cuberite.org/forum-4.html) +--- Forum: Development (https://forum.cuberite.org/forum-13.html) +--- Thread: Android tests (/thread-530.html) |
RE: Android tests - xoft - 08-17-2012 http://mc-server.xoft.cz/Minecraft%20Old%20Versions/ Soon enough. DL the appropriate file, rename to minecraft.jar and replace the one in %APPDATA%\.minecraft\bin RE: Android tests - NiLSPACE - 08-17-2012 no problem ![]() RE: Android tests - FakeTruth - 08-17-2012 Oh yes! It works! ![]() ![]() Half flat, half fancy terrain! ![]() ![]() Why hello there cow!! (and flaming squid) RE: Android tests - NiLSPACE - 08-17-2012 you still use the marble caves ![]() RE: Android tests - xoft - 08-17-2012 Actually on ARM processors MarbleCaves are not so bad, they take about 8% of the total runtime, unlike on x86, where they take about 50 %. ARM can calculate cNoise really fast (because it has many registers), but it's too slow accesing the memory, that's why lighting is such a slow hog on ARM. RE: Android tests - NiLSPACE - 08-17-2012 but worm-nest is still faster? ![]() RE: Android tests - xoft - 08-17-2012 I'm not sure, haven't tested. I'd say they are comparable in speed. RE: Android tests - FakeTruth - 08-17-2012 Well with flat world I get 150ch/s ![]() RE: Android tests - NiLSPACE - 08-17-2012 can't wait to try MCS on my Wildfire S ![]() i just found out that classic HeightGen is about as fast as Flat Heightgen. i had 2 world.ini files one for flat and one classic. world.ini Flat chunks per sec=369.00 Quote:[Generator] world.ini classic chunks per sec=344.23 Quote:[Generator]i think classic heightgen is usefull to use on the android devices. RE: Android tests - xoft - 08-17-2012 You can't compare the performance on an ARM to performance on an Intel. The two have a very different architecture, what works well for one doesn't work that well for the other. So until you test on the actual hardware, there's no way to tell what's performing well and what not. My guess is that DistortedVoronoi Biomes with Biomal heightgen and compositiongen will be the least of your problems, since the ARM has enough registers to calculate the underlying cNoise very fast. Here's my profiling results from running on a RaspberryPi, which is an ARM-based device: Code: % cumulative self self total |