MCServer r174 - Printable Version +- Cuberite Forum (https://forum.cuberite.org) +-- Forum: Cuberite (https://forum.cuberite.org/forum-4.html) +--- Forum: News (https://forum.cuberite.org/forum-7.html) +--- Thread: MCServer r174 (/thread-75.html) |
RE: MCServer r174 - Duralex - 03-08-2011 (03-08-2011, 07:52 AM)Tim Wrote: ...do you happen to have like a model monsters.ini file? i have no idea what it needs to have in it haha ... Everything that can be set in monster.ini is already set so under spider you can set those attributes and under chicken you can set its attributes. Code: [Spider] Makes sense? Also note in your settings.ini that there is a category under monsters where it lists the chicken and the spider. If you wanted to, for example, prevent the server from loading the config values for the chicken and just use its default attributes you could remove the chicken entry from there. Code: Types=Spider <-- This means that chicken will get default attributes no matter I was also thinking of adding the ability to set the monster's personality type in monsters.ini too (its currently hard coded with the chicken being passive and the spider being aggressive) so keep an eye out for that in future releases. RE: MCServer r174 - Tim - 03-08-2011 ah, sweet, thanks for going over that in view of me making an rpg server i would like to see more on mobs what would be amazing is if you could spawn npcs with script and set the personality individually :p and maybe make them able to do certain player actions like walking but obviously that wouldnt happen for a while yet, just a thought :p excellent job with the npcs and everything in this release though! well worth the wait RE: MCServer r174 - distroyed123 - 03-08-2011 NICE, id donate if my pockets werenot empty =/ RE: MCServer r174 - codename_B - 03-08-2011 I'll get this installed ASAP Haha I tried to get the r174 linux build running It segfaults every time a user tries to connect >.< PHP Code: [10:06:45] ServerTickThread Kind of makes running a server unusable I'll install a local copy and try it out in windows and hopefully this will be fixed in r175 Thanks for all your work on this, spiders RE: MCServer r174 - Tim - 03-09-2011 ooer, double check all your settings and stuff? my 32bit server has been up and running fine for about 24hours straight RE: MCServer r174 - james21193 - 03-09-2011 awesome work. one thing, you say that "On hit dig blocks fixed (TNT, flowers, etc. )". snow blocks still come back RE: MCServer r174 - codename_B - 03-09-2011 (03-09-2011, 12:35 AM)Tim Wrote: ooer, double check all your settings and stuff? my 32bit server has been up and running fine for about 24hours straight I run a 64 bit OS with 32 bit libs installed. Is it a Linux build you're running? The windows one runs fine. RE: MCServer r174 - Tim - 03-09-2011 yeah but being myself i was vague in my description as usual :p i run 32bit ubuntu 10.04 RE: MCServer r174 - Duralex - 03-09-2011 yeh I run Gentoo 64 myself and I get a weird seg fault whenever a monster kills a player but only if a reference of the monster is passed to the player when it happens. If, lets say, the monster kills the player and a reference to the player is passed to the player then the server is fine (its just that then the player is notified that he is killed by himself). When I have some time and Im feeling a bit masochistic I might connect a debugger and try to figure out why. Point being yeh for some reason *nix 64 has some problem with our code. RE: MCServer r174 - distroyed123 - 03-10-2011 WOOT just got my last 2 i7 Extream for meh server!!! |