Random Chitchat 2012-2016 - Printable Version +- Cuberite Forum (https://forum.cuberite.org) +-- Forum: Off Topic (https://forum.cuberite.org/forum-9.html) +--- Forum: Off Topic Discussion (https://forum.cuberite.org/forum-10.html) +--- Thread: Random Chitchat 2012-2016 (/thread-434.html) Pages:
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RE: What we're doing - SamJBarney - 09-06-2014 (09-06-2014, 02:25 AM)tigerw Wrote:(09-03-2014, 01:37 AM)SamJBarney Wrote: Sooo...... my computer died on me las night. And I'm not going to be able to work on the Component Rewrite for a while, depending on when I can get a new computer that isn't for work. Its pretty much just moving the old code into the new files. There's still a bit of shuffling to determine what components should do what, but the basics of it are there. Yeah... I was having trouble with the overrides at one point, so I just globally commented them out. I was just about to comment them all back in when my computer died. It shouldn't be that hard to turn them back. Just do a global find and replace of '/*override*/' with 'override'. In any case, I got myself a shiny new iMac today, so I will be resuming my work on it all tomorrow. @tigerw, thanks for being willing to help. It feels nice knowing that I wasn't just going to be left to my own devices on this rewrite. RE: What we're doing - NiLSPACE - 09-08-2014 Wow. It's rare that there are so many new people on the forum. Most likely due to the fact that bukkit got taken down. RE: What we're doing - xoft - 09-08-2014 Funny bug in the client has resurfaced: If I kick a player in the OnPlayerJoin hook, the client terminates the connection with the "bit cannot be cast to fm" error message. I think I'll ignore this for now, won't be trying to implement a workaround for this. RE: What we're doing - sphinxc0re - 09-08-2014 (09-08-2014, 05:47 AM)xoft Wrote: Funny bug in the client has resurfaced: If I kick a player in the OnPlayerJoin hook, the client terminates the connection with the "bit cannot be cast to fm" error message. I think I'll ignore this for now, won't be trying to implement a workaround for this. Just try to make hooks only available after a few seconds of joining. Wouldn't that do the trick? [EDIT] Or make a new hook called "onPlayerTriesConnection" which triggers before the actual join RE: What we're doing - Howaner - 09-08-2014 I'm too incompetent to add the new chunk format. Can anyone help me? Currently code: https://github.com/mc-server/MCServer/tree/1.8-Protocol Edit: Yeahh! It works! RE: What we're doing - daniel0916 - 09-08-2014 Have anyone a idea if it's possible to modify the ByteBuffer.. something to modify data in it like manipulation? RE: What we're doing - NiLSPACE - 09-10-2014 I'm going on a school trip for 3 days starting tomorrow so I might not come online during that time. RE: What we're doing - sphinxc0re - 09-10-2014 Okay. Where are you going? RE: What we're doing - tonibm19 - 09-10-2014 Oh shit... http://www.gamespot.com/articles/microsoft-to-buy-minecraft-developer-mojang-report/1100-6422220/ Hopefully its not true, it could be the end of the minecraft community. First the EULA, then bukkit, and now Microsoft. RE: What we're doing - xoft - 09-10-2014 Please let's not discuss it here. We really don't need a rumor-based flamewar in here. |