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Random Chitchat 2012-2016 - Printable Version

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RE: What we're doing - NiLSPACE - 01-11-2015

Yeah. And as a result the next semester is going to be really short. My teacher calculated we only have about 12 weeks of actual school time before the summer vacation.


RE: What we're doing - xoft - 01-11-2015

Good luck


RE: What we're doing - worktycho - 01-12-2015

Does anyone know what the unit of a_Dt supposed to be in Entity::Tick and Entity::HandlePhysics? I'm converting it to std::chrono, and TickThread appears to pass milliseconds, but a lot of the physics code seems to either be working in microseconds or a_Dt is expected to be in seconds.

EDIT:
No I'm being stupid, its trying to work in seconds.


RE: What we're doing - xoft - 01-12-2015

And I was thinking about getting rid of it completely. The code should only use ticks, no other time measure, for everything. The only place where the actual real-world time would be useful is a performance-reporting plugin.


RE: What we're doing - worktycho - 01-12-2015

Its useful to smooth physics code when the server is running slightly slow (dropping a couple of ticks per second)


RE: What we're doing - sphinxc0re - 01-12-2015

What about a delay that plugins can cause? like simply
void delay(int milliseconds);


RE: What we're doing - xoft - 01-12-2015

Plugins are synchronous, so they cannot, ever, use code like that. You need to use the scheduler - "call me back in 5 ticks".


RE: What we're doing - NiLSPACE - 01-15-2015

I got a 10 on my programming test (highest possible in case it's different in your country)Big Grin


RE: What we're doing - bearbin - 01-15-2015

Awesome!


RE: What we're doing - tonibm19 - 01-15-2015

Congratulations!