Random Chitchat 2012-2016 - Printable Version +- Cuberite Forum (https://forum.cuberite.org) +-- Forum: Off Topic (https://forum.cuberite.org/forum-9.html) +--- Forum: Off Topic Discussion (https://forum.cuberite.org/forum-10.html) +--- Thread: Random Chitchat 2012-2016 (/thread-434.html) Pages:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
|
RE: What we're doing - NiLSPACE - 02-21-2015 So I wasn't the only one who noticed RE: What we're doing - ThuGie - 02-21-2015 Nope, there is suddenly so much to read. Normally i check once a day, to notice 1 or 2 posts or none sometimes. Now i check twice a day to try and keep up. RE: What we're doing - NiLSPACE - 02-21-2015 Small question about cPlayer:GetUUID() The documentation says the string could be empty if a player doesn't have a Mojang account. Does that mean that if a player has a cracked account he won't have an UUID? RE: What we're doing - xoft - 02-21-2015 No, cracked account are allowed only when the server is in offline mode, and in such a case the players get assigned a server-local hash instead of an UUID. Of course this doesn't protect from name-changers, but at least the system is still functional. What the note means that it is possible that some future players may not have IDs at all - players such as server-side bots (NPCs). I'm not sure if we'll go that way, though, we may assign a server-local hash to such players, too. I guess You can safely ignore this remark; all my plugins ignore it as well. RE: What we're doing - NiLSPACE - 02-21-2015 Thanks, Now another question. When I wrote the Login plugin a while back the md5 plugin returned a normal string, but now it returns something compressed or something. I know the md5 function was changed to use polarssl, so is there any chance we could have it return a normal string as well? RE: What we're doing - DiamondToaster - 02-21-2015 So, is it possible to create a player instance from a plugin? A PvP AI would be the coolest thing ever. RE: What we're doing - xoft - 02-21-2015 @STR I guess the old md5 function returned the string in hex form? It now returns the raw binary data obtained by md5-ing. It should be pretty straightforward to convert the new one to the old one (use gsub to replace each character with its hex form); on the other hand we might just add a new API function, md5HexString(), that would do the conversion. I'll do it, I wanted to do SHA1 anyway, so it'll be a nice piece of an addition. @DiamondToaster: It's not currently possible, the cPlayer class is too dependent on the cClientHandle class, but it is a feature that is in the backlog (somewhere really far, but it's there ) RE: What we're doing - wudles - 02-21-2015 (02-21-2015, 11:02 AM)DiamondToaster Wrote: So, is it possible to create a player instance from a plugin? A PvP AI would be the coolest thing ever. Yeah, we're not there yet. I'm starting an AI plugin, but there are some hooks and function calls in the main server that we still need. This is a volunteer program, we all have lives. I'm a total newbie in this project (and environment) and the guys that do the brunt of the work are -- well, doing the brunt of the work when they can. But again, yes ... that is the direction the project is going down. RE: What we're doing - xoft - 02-21-2015 @STR: Added in the CryptoHashAPI branch, here's the PR: https://github.com/mc-server/MCServer/pull/1758 I exported the functions in a new namespace, cCryptoHash, to avoid global namespace pollution. The old global md5 function is unchanged in functionality, but will log a warning that it is obsolete. RE: What we're doing - DiamondToaster - 02-22-2015 (02-21-2015, 05:58 PM)wudles Wrote:(02-21-2015, 11:02 AM)DiamondToaster Wrote: So, is it possible to create a player instance from a plugin? A PvP AI would be the coolest thing ever. You guys take your time. I can definately wait. The progress you guys have already made is absolutely amazing. If it wasn't for lack of Forge support (I know that's a bit impossible), This would be the ONLY piece of Minecraft related software I would ever touch. Keep up the awesome work! |