MCServer private dev survival server? - Printable Version +- Cuberite Forum (https://forum.cuberite.org) +-- Forum: Cuberite (https://forum.cuberite.org/forum-4.html) +--- Forum: Discussion (https://forum.cuberite.org/forum-5.html) +--- Thread: MCServer private dev survival server? (/thread-1950.html) |
RE: MCServer private dev survival server? - Mathias - 07-02-2015 Doors are weird at the moment. You can duplicate them simply by placing a door and destroying it. EDIT: Similar with chests. They keep reappearing in my inventory after placing them. EDIT2: If chests are stacked on each other, you can only open the top chest in the stack. In vanilla, you can open the bottom chests too. EDIT3: Seems like you don't get any flint by destroying gravel. EDIT4: When getting shot by a skeleton, the death message says: "Player was killed by a ArrowEntity" EDIT5: Trees don't drop saplings I will create bug-reports soon. RE: MCServer private dev survival server? - tigerw - 07-02-2015 (07-02-2015, 04:49 PM)xoft Wrote: The server should never ever create a world that the admin didn't specify in settings.ini. I disagree. By this reasoning, portals won't work automatically. RE: MCServer private dev survival server? - xoft - 07-03-2015 They will, because for an empty settings.ini the default configuration should be created to allow for portals. My reasoning is from an admin's viewpoint - I didn't configure a world, so I don't want a random new world being created. RE: MCServer private dev survival server? - Seadragon91 - 07-03-2015 Looking at craftbukkit / spigot, they create as default three worlds. RE: MCServer private dev survival server? - tigerw - 07-03-2015 xoft: do you mean that when the nether is enabled, worlds can be created automatically? In any case, to address your concern and improve the structure of the end/nether folders and the reliability of linking between them, I believe changes should be made to place those data files within the host world's. |